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Re: The Curious Case of DSDHosts.
Posted: 15 Oct 2010, 01:58
by Hackfresser
one hosts popular water maps only
i would love that, if it would work. water maps are too unpopular, i doubt that this server would fill
Re: The Curious Case of DSDHosts.
Posted: 15 Oct 2010, 15:30
by kolben
in my opinion there could be a need for much more ba servers..
especially a duck-only-host 8v8 - this is really funny time by time, fast games, much laughter.
and yes, there is no "water only" host. i could need some watertraining.
then there was good old greenfields - haven't played that for ages, although it's on many autohosts.
and speedmetall isn't played much on ba nowadays - that's a pity, too.
back in old original TA days we played a lot of "no air" games - all air/antiair dissabled - haven't seen this on spring as far as i can remember. also "no air/no nuke" for preventing nukerushs, too..
either way, it depends on players setting up their autohosts, anyone complaining about this or that host should set up their own :D
Re: The Curious Case of DSDHosts.
Posted: 15 Oct 2010, 16:00
by Johannes
Sigh... Since when did you need an autohost to play a game?
Host yor own and you can have whatever map, rules, players, and whatever you like, and without any voting faggotry even.
Re: The Curious Case of DSDHosts.
Posted: 15 Oct 2010, 16:04
by Gota
Johannes wrote:Sigh... Since when did you need an autohost to play a game?
Host yor own and you can have whatever map, rules, players, and whatever you like, and without any voting faggotry even.
Johan, the Spring forum is getting the better of you.
Re: The Curious Case of DSDHosts.
Posted: 15 Oct 2010, 16:13
by very_bad_soldier
Johannes wrote:
Host yor own and you can have whatever map, rules, players, and whatever you like, and without any voting faggotry even.
You never hosted a few hundred games manually balancing the teams every 2mins, getting flamed why game isnt starting, getting flamed to choose another map, getting flamed about unbalanced teams etc. etc., didnt you?
That was the pre-authost era.
Re: The Curious Case of DSDHosts.
Posted: 15 Oct 2010, 16:17
by KaiserJ
how did realmars get broken anyways, was that from people uploading different-but-named-alike versions to the torrent system?
just saying is all
Re: The Curious Case of DSDHosts.
Posted: 15 Oct 2010, 17:29
by Johannes
very_bad_soldier wrote:Johannes wrote:
Host yor own and you can have whatever map, rules, players, and whatever you like, and without any voting faggotry even.
You never hosted a few hundred games manually balancing the teams every 2mins, getting flamed why game isnt starting, getting flamed to choose another map, getting flamed about unbalanced teams etc. etc., didnt you?
That was the pre-authost era.
Maybe but that's irrelevant now isnt it? Whenever I host, now, such thing never happens. Or if someone cries about whatever I wont feel bad banning them.
1 big fault with autohosts btw, is that it's so easy to !autolock/!teamsize into a bigger game, but not really doable into a smaller size. So all it takes is 1 guy who isn't instantly banned and more people can join.
Re: The Curious Case of DSDHosts.
Posted: 15 Oct 2010, 18:15
by Sucky_Lord
Johannes wrote:1 big fault with autohosts btw, is that it's so easy to !autolock/!teamsize into a bigger game, but not really doable into a smaller size. So all it takes is 1 guy who isn't instantly banned and more people can join.
Im confused; how else would we enjoy BA8V8DSD, BA8V8CCR, BA8V8SSB, BA8V8FD, BA8V8NW, BA8V8AD, BA8V8Duck, BA8V8Tropical?
Edit: Sorry, the list should read; BA8V8DSD, BA8V8CCR, BA8V8DSD, BA8V8SSB, BA8V8DSD, BA8V8FD, BA8V8DSD, BA8V8NW, BA8V8DSD, BA8V8AD, BA8V8DSD, BA8V8Duck, BA8V8DSD, BA8V8Tropical, BA8V8DSD.
And that's optimistic.
Re: The Curious Case of DSDHosts.
Posted: 15 Oct 2010, 19:09
by Gota
Less crying about 8v8 dsd autohosts and more arranging one that is for say max 10 players and has no dsd in its queue....
After such an autohost is around you can start populating it and you'll have good games...
Re: The Curious Case of DSDHosts.
Posted: 15 Oct 2010, 19:35
by very_bad_soldier
Johannes wrote:
Maybe but that's irrelevant now isnt it? Whenever I host, now, such thing never happens. Or if someone cries about whatever I wont feel bad banning them.
I have to admit I did not host manually for quite some time now, but yeah, if the situation has changed its ok also. But it was really annoying back then and autohosts made life easier.
Johannes wrote:
1 big fault with autohosts btw, is that it's so easy to !autolock/!teamsize into a bigger game, but not really doable into a smaller size.
Absolutely agree.
Gota wrote:Less crying about 8v8 dsd autohosts and more arranging one that is for say max 10 players and has no dsd in its queue....
After such an autohost is around you can start populating it and you'll have good games...
Why no DSD? DSD is a great map though but I dont want to play it 247. Btw I setup [x]TheHost some time ago, 1500+ maps, map rotation of ~15 (IMO) nice maps. 12 players max.
It just needs players cause it gets rarely played.
Re: The Curious Case of DSDHosts.
Posted: 15 Oct 2010, 20:09
by oksnoop2
It's not that hard to host your own game in Spring Lobby. I don't know if that's the case in other lobbies. But I host manually because I find the !commands awkward. And if you use a relay host you don't even have to worry about your connection.
On waiting for a game to start, it does seem to require a bit of dumb luck to get a game to fill up. I can normally get at least 1v1 or 2v2 going with a bit of patience and that's even considering i'm playing my rapid-download only game and map that's not hosted on springfiles.
That being said surely it can't be too hard to get your own game up and running with more popular maps/mods. Here's a thought, the posters that have expressed interest in playing not dsd should contact the other posters and organize some games. It's not that hard to send a few messages, establish time zones, and start playing.
Re: The Curious Case of DSDHosts.
Posted: 15 Oct 2010, 23:41
by albator
kolben wrote:in my opinion there could be a need for much more ba servers..
especially a duck-only-host 8v8 - this is really funny time by time, fast games, much laughter.
+1
Also a duck fusion autohost would be welcomed
I still dont understand why this thread exists
Re: The Curious Case of DSDHosts.
Posted: 16 Oct 2010, 00:08
by MiNiMi
DUCK FOR PRESIDENT!
me too...
Re: The Curious Case of DSDHosts.
Posted: 16 Oct 2010, 17:12
by Hackfresser
i want an autohost with metal makers disabled!
even dsd would be fun again!
Re: The Curious Case of DSDHosts.
Posted: 17 Oct 2010, 15:44
by keijj0
without metalmakers its 5 mexes and yay!
best option ford dsd would be to limit it to 10 players as the map description says. then its playable cos there is enough metal
Re: The Curious Case of DSDHosts.
Posted: 17 Oct 2010, 15:55
by SirMaverick
Or just add a metal multiplier?
Re: The Curious Case of DSDHosts.
Posted: 17 Oct 2010, 18:34
by Sucky_Lord
SirMaverick wrote:Or just add a metal multiplier?
This causes more porc than MMs, because the average BA8V8DSD player is of the mindset "ill take my 5 mexes and you take your 5, and we can each tech up in a civilised manner, like gentlemen :)"
I mean, yeah, its friendly, but it makes for shit gameplay

Re: The Curious Case of DSDHosts.
Posted: 17 Oct 2010, 20:09
by babbles
DSD Greenfields. GO.
Re: The Curious Case of DSDHosts.
Posted: 17 Oct 2010, 22:47
by Wombat
what are u doing here anyway babbles, go own some fx 1v4 nub
Re: The Curious Case of DSDHosts.
Posted: 18 Oct 2010, 13:21
by Zydox
Hmm... Perhaps try the other BA variants... ?
Eternal Annihilation and
Balanced Annihilation Reloaded
Didn't they have some changes affecting the metal production, to reduce porcing?