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Re: New widget: Enemy Spotter
Posted: 08 Mar 2013, 02:19
by knorke
Re: New widget: Enemy Spotter
Posted: 09 Mar 2013, 23:56
by Floris
....so I did it myself
It now renders different colors for diffrent allyTeams
(defined 16 colors)
I've to mention that with 1v1v1v1v... it wont use the actual playercolors. So that might me a little unpleasant to the eye, but is still better than all having the same color anyway.
enjoy!
Re: New widget: Enemy Spotter
Posted: 10 Mar 2013, 12:58
by very_bad_soldier
Floris wrote:
It now renders different colors for diffrent allyTeams
(defined 16 colors)
So your EnemySpotter version marks allies?
Re: New widget: Enemy Spotter
Posted: 10 Mar 2013, 14:48
by Silentwings
No, it doesn't (I have a copy of Floris' version atm). It marks allyTeams all one colour, with different colours for different allyTeams, except your own one which is left blank.
Re: New widget: Enemy Spotter
Posted: 10 Mar 2013, 15:35
by very_bad_soldier
very_bad_soldier wrote:Floris wrote:
It now renders different colors for diffrent allyTeams
(defined 16 colors)
So your EnemySpotter version marks allies?
Silentwings wrote:No, it doesn't (I have a copy of Floris' version atm). It marks allyTeams all one colour, with different colours for different allyTeams, except your own one which is left blank.
Ok, now I am totally confused xD
Re: New widget: Enemy Spotter
Posted: 11 Mar 2013, 00:33
by Floris
Yes, naming is confusing... but thats jut the way it is around here.
An allyTeam = group of players (also called teams).
I am still working on another version
- severely graphically enhanced
- well adjustable
- fits teamplayer colors
- supports different styles and can be randomly generated.

Re: New widget: Enemy Spotter
Posted: 11 Mar 2013, 10:12
by Broker
than your widget better than TeamPlatter?
name = "TeamPlatter",
desc = "Shows a team color platter above all visible units",
author = "trepan",
date = "Apr 16, 2007",
Floris wrote:Yes, naming is confusing... but thats jut the way it is around here.
An allyTeam = group of players (also called teams).
I am still working on another version
- severely graphically enhanced
- well adjustable
- fits teamplayer colors
- supports different styles and can be randomly generated.

Re: New widget: Enemy Spotter
Posted: 11 Mar 2013, 11:36
by Silentwings
Right now its an alternative to teamplatter - people are using both and so, even though this and teamplatter can't really be used together, we keep both widgets in ba.
Re: New widget: Enemy Spotter
Posted: 11 Mar 2013, 14:03
by Floris
My widget is different because calling it 'AllySpotter' would match its functionality.
I am not sure about how to release it yet.
I will update the regular enemyspotter without the fancy options. (Using teamcolors if allyteams > 4)
And release the new one with the fancy options (which hasnt got a name yet). And each mod owner can just adjust it to their liking and bundle it with their mod.
But... It still needs a lot of tweaking in the part that generates random spotter circles if you ask me.
A feature I think would be nice to have is to retrieve each player trueskill value and use this as the number of stripes it renders, so you can see the skill of your opponent(s)
Re: New widget: Enemy Spotter
Posted: 11 Mar 2013, 18:04
by very_bad_soldier
Looks kinda cool!
How much does it cost compared to regular EnemySpotter perfomance wise?
Re: New widget: Enemy Spotter
Posted: 12 Mar 2013, 06:00
by Floris
not so much.. i only notice like 1..4 fps difference with on and off

Re: New widget: Enemy Spotter
Posted: 12 Mar 2013, 17:48
by very_bad_soldier
Hm, means a perfomance drop of up to >10%. Thats imo quite a huge impact for a single widet, no?
Re: New widget: Enemy Spotter
Posted: 12 Mar 2013, 20:32
by Floris
nah that was with like 900+ units on screen when i tested, the diffrence with the plain enemyspotter really is minimal
(tested on mobile HD4670 gpu and MT client)
Re: New widget: Enemy Spotter
Posted: 14 Mar 2013, 10:44
by Floris
(when allyTeams < 4 it will pick enemy teamcolors, when > 3 it will pick some standard colors defined in the config)
Also a video showing the FX version in action: (not released yet)
http://www.youtube.com/watch?v=zEM4O27K4Fs
edit: I must admit that without some AntiAliasing it doesnt look good, quitte odd really
Re: New widget: Enemy Spotter
Posted: 19 Mar 2013, 00:01
by Floris
(the one without the fancy circles)
Re: New widget: Enemy Spotter
Posted: 30 Jan 2014, 17:36
by Floris
I recently picked up the project again and the new 'enemyspotter fx' is availible.
It shows a config panel when pressing ctrl+f11
You can set it to use trueskill values, so you can see if your enemy is a capable player instantly.
note: I only tested the widget with BA.
edit: on request I added option to draw the enemyspotter for own team when playing
Re: New widget: Enemy Spotter
Posted: 30 Jan 2014, 21:09
by muckl
i would like a super lightweight platter plugin with best information vs performance value
Re: New widget: Enemy Spotter
Posted: 07 Feb 2014, 05:37
by Forboding Angel
Your tweakmode UI does not work, floris.