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Re: Balanced Annihilation V6.95
Posted: 23 Jul 2009, 02:53
by CCBlackmilk
JAZCASH wrote:
- T2 Bombers damage should be nerfed.
- GIMP, Brawler and all the other units that can't hit water labs properly needs to be fixed.
- Jeffy and Weasel should move at same speed.
- Def units should be able to shoot over Arm Solar.
- Levelers shouldn't do so much impact. They can practically destroy and large group of light units in one shot...
- Torp Bombers need a nerfing.
- Com should be more aware. It used to instantly shoot at units within it's radius when possible. Even when building, reclaiming or w/e. Now, it's just a refusing, hesitant, stupid pile of 2500 Metal. When I walk it at a scout, it should shoot the scout and walk instead of just walking -_-
- I think pyros should move fatser. zippers are Arm's equivalent but zippers pwn pyros cause of their speed.
- Liche should leave wrecks after it's killed units like labs. One Liche rush can just end it for one player cause it leaves them no metal to build back from.
- Bladewings shouldn't move so goddamn fast.
- Combombing should be harder.
- GIMP's damage needs a major buff, also it's accuracy and speed.
- Com should have some way of dealing with underwater units other than reclaiming/capturing.
- Sub killers shouldn't have 100% accuracy.
- Water sucks, make it better.
- Reapers damage should be buffed and health decreased.
- Anti-flak gunships should be cheaper or build faster.
- T2 Land Transports should be renamed to useless piles of shite.
- Gremlin Stealth Tanks should be renamed to useless piles of shite MkII.
- All non-air transports should be renamed to uselesspilesofshites and should be deleted with passion.
- Arm needs some decent T3. All Core's T3 pwns all Arm's T3.
- Sea needs nano.
- Sea needs shields.
- Sea needs BB.
- Sea needs nuke.
- Sea sucks, get rid of it.
- Get rid of all annoying, useless, broken, cheating widgets.
- Rename BA.
Scratch the buffs, sea just needs to be comparable to land. Why can't sea have plasma shield??? In Supreme Battlefield, your almost always forced to reclaim your t2 sea fac because you can't build a plasma shield for it.. :S
Reaper is fine, Brawler needs a serious damage buff, I find them literally useless. they do like 50dps each, sadddddddddddd, sorry I only use like 10 at a time unlike other people, and, still can't handle a few pyros.
Re: Balanced Annihilation V6.95
Posted: 23 Jul 2009, 09:04
by JohannesH
CCBlackmilk wrote:sea just needs to be comparable to land.
no
Brawler needs a serious damage buff
no
Re: Balanced Annihilation V6.95
Posted: 23 Jul 2009, 10:25
by Wombat
johan - im not e stalling or idling coz i barely ever go t2, tho other noobs do what usually kills players at front. reducing t2 lab cost is too big change... just make release for 1v1 servers...
jaz - go make ur own mod... u want arm and core to have equivalents for each unit and thats bs... thats the difference between spring and all other rts, each race got different gameplay style and i like it... most of u suggested changes are epic bs
- just make fighters, even t1, 10 of them can easly protect u vs t2 bomber rush (as long as u know how to micro fighters)
- this is problem of seaplanes lab... and yes gimps miss sea labs, that should be fixed
- ok for jeffs
- ok for arm solars
- no for levs, arm got januses with close effect
- torps are ok
- ye thats annoying, should be fixed
- zippers dont dont pwn pyros any more coz of their last buff (also epic damage when selfd)
- liche -its not problem of liche only, when krog attack stump, stump leaves no wreck (big damage destroyes wreck), and thats cool feature
- who cares about their movement, i think they should need more shots to emp unit
- n/c about combombing
- gimps dont need any buff - they are made to attack land and sea so units like that cant be any 'good' on land or sea
- why ? just make own water units... u have to be rly dumb to rush ur com forward in sea
- well, thats why they are called subkillers, right ? >_>
- water sucks - BS, it gots much better eco than land (on most maps)
- reapers damage is ok, they just miss a lot (checked)
- their cost is like half of liche, reducing cost would be big op (who spam flaks anyway Oo)
- t2 land trans - well, cost is big, tho their armour is simply epic
- gremlins are good - they can kill enemy nanos and work like spy for penetrators (actually cheaper than spy) - use brain to make new tacs
- if u dont like'em dont use'em
- t3 is ok, but maybe little buff for vanguards ?
- BS, ban jaz
- BS, ban jaz
- BS, ban jaz
- BS, ban jaz
- BS, ban jaz
- whatever
- no u
Re: Balanced Annihilation V6.95
Posted: 23 Jul 2009, 10:26
by Wombat
buff banshees
Re: Balanced Annihilation V6.95
Posted: 23 Jul 2009, 12:22
by Jazcash
Re: Balanced Annihilation V6.95
Posted: 23 Jul 2009, 12:24
by Wombat
i dont like cats, and i just reply on ur bs, hoping fat wont listen to u
Re: Balanced Annihilation V6.95
Posted: 23 Jul 2009, 12:25
by Jazcash
Wombat wrote:i dont like cats, and i just reply on ur bs, hoping fat wont listen to u

Re: Balanced Annihilation V6.95
Posted: 23 Jul 2009, 12:26
by Wombat
omg i go report u to yo momma
Re: Balanced Annihilation V6.95
Posted: 23 Jul 2009, 16:16
by CCBlackmilk
Wombat wrote:johan - im not e stalling or idling coz i barely ever go t2, tho other noobs do what usually kills players at front. reducing t2 lab cost is too big change... just make release for 1v1 servers...
jaz - go make ur own mod... u want arm and core to have equivalents for each unit and thats bs... thats the difference between spring and all other rts, each race got different gameplay style and i like it... most of u suggested changes are epic bs
- just make fighters, even t1, 10 of them can easly protect u vs t2 bomber rush (as long as u know how to micro fighters)
- this is problem of seaplanes lab... and yes gimps miss sea labs, that should be fixed
- ok for jeffs
- ok for arm solars
- no for levs, arm got januses with close effect
- torps are ok
- ye thats annoying, should be fixed
- zippers dont dont pwn pyros any more coz of their last buff (also epic damage when selfd)
- liche -its not problem of liche only, when krog attack stump, stump leaves no wreck (big damage destroyes wreck), and thats cool feature
- who cares about their movement, i think they should need more shots to emp unit
- n/c about combombing
- gimps dont need any buff - they are made to attack land and sea so units like that cant be any 'good' on land or sea
- why ? just make own water units... u have to be rly dumb to rush ur com forward in sea
- well, thats why they are called subkillers, right ? >_>
- water sucks - BS, it gots much better eco than land (on most maps)
- reapers damage is ok, they just miss a lot (checked)
- their cost is like half of liche, reducing cost would be big op (who spam flaks anyway Oo)
- t2 land trans - well, cost is big, tho their armour is simply epic
- gremlins are good - they can kill enemy nanos and work like spy for penetrators (actually cheaper than spy) - use brain to make new tacs
- if u dont like'em dont use'em
- t3 is ok, but maybe little buff for vanguards ?
- BS, ban jaz
- BS, ban jaz
- BS, ban jaz
- BS, ban jaz
- BS, ban jaz
- whatever
- no u
Wombat, how do you micro fighters... I find them pretty hard to click on when their in the air
and no offense Wombat, but, without the plasma shield, your water eco can pretty much be useless (ehmmm nuke, aircraft carriers arent invincible you know.)
But, to exentuate on the Brawler's damage issue, does anyone else feel that it's inaccurate, therefore it must compensate with increased damage?
Re: Balanced Annihilation V6.95
Posted: 23 Jul 2009, 16:17
by Jazcash
I think Brawlers damage is fine as it is. It just can't hit Naval labs.
Re: Balanced Annihilation V6.95
Posted: 23 Jul 2009, 18:44
by Wombat
blackmilk, when enemy got bbs, u should have underwater eco already... if u die coz of bbs... well porcing wont help, just attack, simple...
u can micro fighters just by simply selecting them, moving them behind bombers and pressing patrol button in front of enemy bombers... its far more effective than just putting fighters on front and watch... u can take out few t2 bombers with few more t1 fighters... i prove its effective in every game

(ofc it works only vs 4-6 rushed bombers, u can kill'em effectivly with twice as much)
Re: Balanced Annihilation V6.95
Posted: 23 Jul 2009, 19:14
by JohannesH
Put fighters into a ctrl group. And if the bombers get a single bases eco down, it still might not have been worth it, think if he had made tanks instead with that ~4k metal of a t2 lab and bombers, and overran your front.
Re: Balanced Annihilation V6.95
Posted: 25 Jul 2009, 04:32
by flop
dont listen to a lot of what is in this thread tfc
Re: Balanced Annihilation V6.95
Posted: 25 Jul 2009, 11:37
by Jazcash
flop wrote:dont listen to a lot of what is in this thread tfc
Including this.
Re: Balanced Annihilation V6.95
Posted: 26 Jul 2009, 00:14
by MR.D
Give brawlers some splash damage, and reduce their dps slightly. (fixed)
Re: Balanced Annihilation V6.95
Posted: 26 Jul 2009, 02:38
by ChaosMonkey
whats wrong with brawlers?

Re: Balanced Annihilation V6.95
Posted: 26 Jul 2009, 10:24
by MR.D
Apparently they can't hit naval labs.
Re: Balanced Annihilation V6.95
Posted: 26 Jul 2009, 17:35
by Jazcash
Also, I think flash are OP. I suggest you reduce their damage by 50% and nerfing their speed.
Re: Balanced Annihilation V6.95
Posted: 26 Jul 2009, 18:42
by ChaosMonkey
JAZCASH wrote:Also, I think flash are OP. I suggest you reduce their damage by 50% and nerfing their speed.
nonsence
Re: Balanced Annihilation V6.95
Posted: 26 Jul 2009, 18:50
by Jazcash
Nonsense.