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Re: Supreme Annihilation U75 V1.0 discussion
Posted: 19 Nov 2012, 20:44
by klapmongool
Or check your infolog.txt
Re: Supreme Annihilation U75 V1.0 discussion
Posted: 20 Nov 2012, 00:08
by PepeAmpere
klapmongool wrote:Or check your infolog.txt
For finding the gamefile in rapid junk it doesnt help :)
Re: Supreme Annihilation U75 V1.0 discussion
Posted: 20 Nov 2012, 18:19
by Sgt Doom
Got it working sort of, followed the instructions helpfully provided and commented out that bit of code. Dunno why rapid breaks the files up into random chunks like that, seems a bit like wasted effort, but oh well. The file didn't contain the malfunctioning widgets other than the spawn init thing, guess one needs to either place blank copies or edit the base U36 archive, but can't be arsed.
Re: Supreme Annihilation U75 V1.0 discussion
Posted: 21 Nov 2012, 06:47
by Rumpelstiltskin
So what? It works now?
Re: Supreme Annihilation U75 V1.0 discussion
Posted: 21 Nov 2012, 13:10
by Sgt Doom
Rumpelstiltskin wrote:So what? It works now?
Yeah. Some widgets are still haywire as they're only present in the base file, but at least the player's commander spawns now.
Re: Supreme Annihilation U75 V1.0 discussion
Posted: 21 Nov 2012, 18:39
by PepeAmpere
Sgt Doom wrote:The file didn't contain the malfunctioning widgets other...
wrong widgets can be places in
./LuaUI/Widgets/ of game/mod file or in
./LuaUI/Widgets/ of your spring folder. Those folders are merged, so wrong widget can be placed only in one place - only in game/mod file or just in your spring widgets folder.
Re: Supreme Annihilation U75 V1.0 discussion
Posted: 21 Nov 2012, 18:53
by Rumpelstiltskin
pepe think you can have a quick look and fix it up?
Re: Supreme Annihilation U75 V1.0 discussion
Posted: 21 Nov 2012, 20:50
by knorke