Re: Balanced Annihilation V6.31
Posted: 30 Jul 2008, 09:51
ooh
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Well this is not correct in many ways...KDR_11k wrote:Also things like the Anni already have compensation for the minintensity, an anni shot does 5000dmg max in BA but only 2500 in OTA.
how can you write what i think t.tKDR_11k wrote:Yes, Sleksa is speakibng the truth. Forb, numbers don't lie but they don't talk either, it's highly likely that your interpretation of the whole thing fails to take some factor or another into account (doesn't the gator outrange the flash anyway?).
Also things like the Anni already have compensation for the minintensity, an anni shot does 5000dmg max in BA but only 2500 in OTA.
Always keep in mind that BA was not balanced according to math but according to play experience, minintensity was taken into account even if it wasn't known because the effect on the actual gameplay is always there. The gator does the damage it should and it's the damage it does in actual pla y, not the damage it does in your math.
They should be put back to what they had in OTA, changing the core ship's weapons was a stupid change for the sake of change IMO.ginekolog wrote: Speaking of balance, core has weaker T2 ships beacuse of stupid lazer canons instead of plasma.
And it's not surprising that "math" mods have not really caught on.KDR_11k wrote: Always keep in mind that BA was not balanced according to math but according to play experience
KDR, you know as well as I do that experience can in many ways distort reality, and Lordmatt, it has nothing to do with being a math mod. Evo isn't anywhere close to a math mod, however, if you aren't doing at least some basic math when balancing, ur doin it rong.LordMatt wrote:And it's not surprising that "math" mods have not really caught on.KDR_11k wrote: Always keep in mind that BA was not balanced according to math but according to play experience
Code: Select all
AimPrimary(heading, pitch)
{
signal SIG_AIM;
set-signal-mask SIG_AIM;
turn turret to y-axis heading speed <200.000000>;
turn sleeves to x-axis <0.000000> - pitch speed <200.000000>;
wait-for-turn turret around y-axis;
wait-for-turn sleeves around x-axis;
start-script RestoreAfterDelay();
return (1);
}
Fixed.Day wrote:***OnTopic***
Hao does I grow brain?
wtf did I mention evo or you at all in my post and why are you posting about evo in the BA thread?Forboding Angel wrote:KDR, you know as well as I do that experience can in many ways distort reality, and Lordmatt, it has nothing to do with being a math mod. Evo isn't anywhere close to a math mod, however, if you aren't doing at least some basic math when balancing, ur doin it rong.
Now this is just a load of bullwinkle.Just think of the number of variables one would have to accurately model to truely account for what happens in a single flash vs gator 1v1, and yet the mind of the experienced player does this automatically and can identify the factor that needs changing if there is an imbalance.
Like I said before, I wasn't referring to you or your mod in the slightest.Forboding Angel wrote:You made the suggestion that I was a math balancer, and I was correcting you on it.
This would mean he'd have to stop playing ai'sLolsquad_Steven wrote:Why don't you learn how to use gator?
ouch , brutal one :)Sleksa wrote:This would mean he'd have to stop playing ai'sLolsquad_Steven wrote:Why don't you learn how to use gator?