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Posted: 04 Apr 2007, 05:08
by Nemo
trees should regrow... !

/me wishes aGorm would release that map at some point.

Posted: 04 Apr 2007, 05:13
by smoth
NOOOOOOOOOOOOOOOOES! no regrowing trees! I MEAN GOSH!

Posted: 04 Apr 2007, 05:49
by Peet
Oversubtle joke is oversubtle T_T


@trademark...Of course, screens that show new shinee engine features are highly unnecessary and a waste of bandwidth for attracting players ^___^
As with pretty much anything around here that isn't terribly important, doing it yourself is probably the best way to get it done.

Re: Screenshots page needs remaking

Posted: 04 Apr 2007, 11:30
by Ishach
P3374H wrote:
What map is that?

lol

Re: Screenshots page needs remaking

Posted: 04 Apr 2007, 12:03
by drolito
Ishach wrote:
P3374H wrote:
What map is that?

lol
its incredible_forest_not_found.sdz

if u find it say it to me :D

Posted: 04 Apr 2007, 22:36
by smoth
it was never released publicly

Posted: 05 Apr 2007, 07:02
by hunterw
this thread contains too much talk

i suggest

Image

Posted: 05 Apr 2007, 08:04
by Forboding Angel
I suggest

Image

as well

Posted: 05 Apr 2007, 10:20
by Crappage
I suggest

Image

PS: That tree map looks awesome. I wish someone would release it.

Re: Screenshots page needs remaking

Posted: 05 Apr 2007, 17:31
by LathanStanley
TradeMark wrote: [...] like a jungle game. Ive never seen trees in any Spring map anyways... [...]
sigh,... :cry:


Image

Image

Posted: 05 Apr 2007, 20:08
by Guessmyname
Spot the square shadows from the sprites... :?

Posted: 05 Apr 2007, 20:17
by rattle
I don't even have shadows.

Posted: 06 Apr 2007, 00:59
by LathanStanley
Guessmyname wrote:Spot the square shadows from the sprites... :?

I know, its an engine thing, I can't go around it unless I make 50,000,000 poly models... :roll:

Posted: 06 Apr 2007, 12:59
by Machiosabre
not all fancypants no GUI cause i just made it in a game :-)

Image

Posted: 07 Apr 2007, 04:05
by zwzsg
I agree that the Spring gallery should be remade. Maybe move all the current picture to some "pre-release screenshots archived for history" folder, but when some randome newcomer click "gallery", he should be shown the finest Spring screenshots. The aGorm tree map is unreleased. The BlackSwamp map has tree that aren't nearly as big, but still much bigger than any unit, and anyway it has more detailed trees but most of all it is freely downloadable. I'll try to screenshot it some day.

Trying to sort image by mod would be too difficult, with all the mods cropping and dieying, however yes I wish more screenshots from alternate mods.

About glory shot vs overhead shot with interface, of course we need both! Make sure not any shot remains with the ugly initial interface that put so many people off. I find it normal that screenshot are shot with no interface, no health bar, close up FPS view, while game aren't played like that because:
- All commerical games use pretty close-up, if not cinematics, that have nothing to do with the actual experience for advertisment material. To be succesfull, we must do the same for Spring.
- Spring actually can look like that. So it's fair game and not cheating. I mean, it's not like we used 'shopped shots.
- There are some people who pretend to be able to play their game without using the TA overhead view.




I have many screenshots to offer, and am always making more:


Image

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Posted: 07 Apr 2007, 04:14
by Peet
Perhaps we can omit the one with sync errors :P
Those are some damn good screenshots though.

Posted: 07 Apr 2007, 04:18
by trepan
Try "/shadows 1 4096" to bump up your shadowmap size.
Avoid grainy shadows if your card supports larger maps, it
was the first thing I noticed when I saw the SupCom prelim
videos.

From your collection, this one is a good example of grainy:
http://zwzsg.hosted.luckz.de/img/spring ... 20Raid.jpg

Other then that, I like your shots. Might be nice to get a
couple of new glory shots with dynamic water enabled too
(close enough to see some wakes...)

Posted: 07 Apr 2007, 04:58
by zwzsg
trepan wrote:Try "/shadows 1 4096" to bump up your shadowmap size.
Avoid grainy shadows if your card supports larger maps, it
was the first thing I noticed when I saw the SupCom prelim
videos.
Yeah, sometimes my shadow gets way too grainy, but how could I have guessed that command?
Might be nice to get a couple of new glory shots with dynamic water enabled too (close enough to see some wakes...)
Sadly, I think my ATI graphic card can't handle the deformable water. But I already have the rippled reflections, much better than last year.

Posted: 07 Apr 2007, 05:29
by trepan
Yup, it would be hard to guess it. Sorry for going off-topic,
but I have committed a half-baked command list document.
https://taspring.clan-sy.com/wsvn/filed ... rev=0&sc=0

Posted: 09 Apr 2007, 09:45
by smoth
zwzsg wrote: - There are some people who pretend to be able to play their game without using the TA overhead view.
if you watch the gundam gameplay video(it was crude and poorly stitched together but it was my first :P..) outside of the extreme zoom ins I play spring very much like that.

oh and those shots are awesome.