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Posted: 04 Apr 2007, 22:04
by LordLemmi

Yeah we will see with that poly count, its just a commander so you have only 1 so its oke ! :)
hehe
Oke now here the new CoreDavid , Model / texture and testscript by LordMuffe :) (Thank you bro!)
Here some ingame action (weapons are not final hehe)

Normal Status.

Ready to Kill

Some action.
What do you think ????
Plz post some feedback thanks
Regards,
LordLemmi
Posted: 04 Apr 2007, 22:19
by Caradhras
i think the tank would look better if you would stay with one single main turret.
These clipping errors look bad.
Perhaps the texture could be improved, it looks like taken from kernel panic ^^
Posted: 04 Apr 2007, 23:27
by Peet
Yeah, doesn't look anything like TA units...
Posted: 04 Apr 2007, 23:29
by rattle
Texture needs contrast.
Posted: 05 Apr 2007, 04:19
by Neddie
Indeed.
Posted: 05 Apr 2007, 20:33
by LordMuffe
ok, this may sound stupid but.... how would i add more contrast?
by just make the "panelcolours" more different?... i fear that it will look like a lego-tank or something...
Posted: 05 Apr 2007, 20:41
by rattle
Add some shading to it for instance.
Posted: 05 Apr 2007, 23:07
by Snipawolf
Hate to use something I made as an example, but this is what I think good contrast may perhaps look like...
edit: Damn jpg.. Oh well, even Jpg'ed to death, it looks better than it did in UpSpring...
edit2: Oh! Wtf! I just noticed I don't have a second front cannon!?...
Posted: 06 Apr 2007, 12:20
by LordMuffe
@Snipa is this unit s3o or 3do? and grenn/grey make it "legolike" in my eyes

...
@rattle thx i will try this... as soon as i find that option in gimp
btw i know that the tank isnt ta-style ... but i didnt know it was supposed to look like the TA-style, which i fear im not able to copy...
Posted: 08 Apr 2007, 10:38
by NightfallGemini
the tank needs a less cel-shady look. :gonk:
and yes, I know SA emotes aren't on here 'A`
Posted: 08 Apr 2007, 19:53
by Snipawolf
There is no option for shading in gimp, you can't just put shading on it, you have to apply it yourself.
Yes, its an s3o.
Posted: 08 Apr 2007, 21:58
by rattle
LordMuffe wrote:@rattle thx i will try this... as soon as i find that option in gimp
You have to draw the shading on. Use a soft brush and draw it on a seperate layer. Then adjust the layers opacity to your likes. Of course if you mirrored everything properly you could use cloud generator but that isn't as nice as handdrawn shading.
Posted: 08 Apr 2007, 22:03
by KDR_11k
Snipawolf wrote:By shading, he meant stains, rust, bullet marks, darkening on the tip of the cannon... A lot of different things you would expect to see on a tank in real life.
Actually he probably means the way light reacts to the surface. This includes painted details as well as lighting for the mesh itself (as game lighting algorithms are only a fast approximation and hand drawn shading will greatly improve the look).
Posted: 08 Apr 2007, 22:09
by mehere101
Using an AO pass baked in a program like Blender is a good approach to start with.
Posted: 08 Apr 2007, 23:12
by Snipawolf
Ack, contrast, not shading.. Pfff, fixed it.
Posted: 09 Apr 2007, 01:32
by rattle
No that's decals. More contrast will make the model not look like a gray blob.
Posted: 09 Apr 2007, 17:11
by LordMuffe
feeling "newbish" now, thx all

Posted: 05 Jun 2007, 00:38
by LordLemmi
BTW, its not dead ^^ so bad people who said that LLTA is dead, shut up :D
I will release a new version very soon, but that will take some hard work, i searching for people with script/model/texture/sound or everything else skills, so if you like that shitty old versions of LLTA and you can help me make it more a mod , not like a dumb addon with some old models, so answer here or send me a private message ! :)
BTW , i search for someone who can make a trailer of LLTA in some time, *looks to crappage* (your videos are awesome !)
^^
Regards, Trempler
Posted: 20 Jun 2007, 23:10
by monohouse
I can awlays help you with original sound effects, but you have to remember that my effects mean B I G , both in terms of quality and in terms of size, I hope you don't mind, and maybe textures too, and some other stuff, just tell me when you continue to work on it and this is good units you made, good work.