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Posted: 23 Mar 2007, 22:16
by LordMatt
Go under Options>Program>Ignore List. Also, download
KuPKlienT for a version with fixed ignore (no restart required).
Posted: 24 Mar 2007, 07:08
by KDR_11k
Ignore doesn't filter talk out of the channels, even after restarting.
Posted: 24 Mar 2007, 12:09
by Comp1337
Nemo wrote:FREE suggestions? oh man, this is sweet...uh..I want a pony that can fly helicopters! And a magic calculator that cures cancer!
Spring would be win with a magic calculator that cures cancer.
Now, wait for it....
Trepan: "LUA already has a CreateMagicCalculatorCancerCure() function. I implemented it because I was bored and wanted something fun to do. Here's an example of a widget curing cancer: *screenshot*."
Tobi: "Instead of celebrating my birthday I spent the time adding features to spring. For example, this new optimization I did lets you run spring on a Commodore 64. "
JC: "Today I coded a pie dispenser for Command Engine. Yes, CE is that awesome"
Yeha: "Moooooo."
Oh my god i rofled out loud

Posted: 24 Mar 2007, 17:43
by LordMatt
KDR_11k wrote:Ignore doesn't filter talk out of the channels, even after restarting.
It isn't designed to atm, go bother IaMaCuPCaKe for feature requests.
Posted: 25 Mar 2007, 07:30
by Mecha Sonic
Another feature request, I wish the developers would say what requests are even possible or how difficult they are to make. >_> Like what would happen if they were to remove auto-aim in FPS or how difficult it would be...
Posted: 25 Mar 2007, 08:34
by KDR_11k
The "Autoaim" is the unit targetting another unit instead of a ground position. Without it guided missiles will never lock onto the target.
Posted: 25 Mar 2007, 08:44
by Mecha Sonic
In that case, they can just make a tag to put in the weapon data (like autotarget=0, or something). I'm sure that would be easy, I hope.
Posted: 25 Mar 2007, 20:13
by Fanger
it would be unneccessary..
Posted: 25 Mar 2007, 20:46
by Tobi
Mecha Sonic wrote:Another feature request, I wish the developers would say what requests are even possible or how difficult they are to make. >_> Like what would happen if they were to remove auto-aim in FPS or how difficult it would be...
We (I at least) don't really have time for that. I usually skim through the request extremely quickly (ie. skipping most threads and only skimming those which look a bit interesting). Even then I don't have time to even start thinking about implementing one of them
But, this forum is useful to point people to who want to develop something for Spring and have no clue what is wanted

Posted: 25 Mar 2007, 21:24
by rattle
That and it's full of ideas which may work out in OSRTS as well.
Posted: 25 Mar 2007, 22:07
by Crappage
Fanger wrote:it would be unneccessary..
You're unnecessary...
We (I at least) don't really have time for that. I usually skim through the request extremely quickly (ie. skipping most threads and only skimming those which look a bit interesting). Even then I don't have time to even start thinking about implementing one of them
I see. Maybe later then...
Posted: 25 Mar 2007, 23:30
by Fanger
eh no...
Posted: 26 Mar 2007, 05:22
by Crappage
eh yes...
Well the most important thing I hope that gets fixed is the side bug. Com Shooter and CombatLords are planning to have more than 8 sides and right now it's not possible...
Posted: 26 Mar 2007, 05:26
by smoth
that is not a bug... it is LIMITATION.
bugs are things like the aircraft going retarded and flying in circles or the refractive water drawing dark lines off into the distance.
Posted: 26 Mar 2007, 07:07
by Crappage
WHATEVER, it's still something that should be fixed.
Posted: 26 Mar 2007, 23:55
by bwansy
Another suggestion:
For the right-click-drag movement command, automatically turn the units' heading towards the same direction as the green arrow after they have moved into position. This would be useful especially for groups of artillary and ships.
Posted: 28 Mar 2007, 12:08
by Crappage
I was just messin around in one of the auto builds, and I noticed in Com Shooter that shots slowly fall after they pass their range limit. Will there be a tag to uh...not let it do that?
Posted: 28 Mar 2007, 17:34
by Peet
burnblow=1;
Posted: 28 Mar 2007, 19:43
by LathanStanley
how about, on the metal / energy / unit sliders.. we get a NUMERICAL ENTRY !!!...
like, TYPE IN THE DAMN NUMBER!.

Posted: 28 Mar 2007, 20:52
by FLOZi
P3374H wrote:burnblow=1;
That might not be exactly what he's looking for