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Posted: 20 Mar 2007, 02:22
by hunterw
Pxtl wrote:Is the gameplay we see above only after spending an hour or two building windfarms and nanotowers? If not, does the L1/L2 game last about five minutes before being replaced by the OMGWTFBBQ units? Or do the L1/L2 units remain useful?
No, yes, and no, respectively.

Posted: 20 Mar 2007, 05:46
by Neddie
As I said, you don't need units. You can Comm DGun without getting caught in the explosion of the other Comm.

Posted: 23 Mar 2007, 02:24
by flop
neddiedrow wrote:As I said, you don't need units. You can Comm DGun without getting caught in the explosion of the other Comm.
Mentalduck 5.2 ftw

Posted: 24 Mar 2007, 09:06
by NightfallGemini
hunterw wrote:
Pxtl wrote:Is the gameplay we see above only after spending an hour or two building windfarms and nanotowers? If not, does the L1/L2 game last about five minutes before being replaced by the OMGWTFBBQ units? Or do the L1/L2 units remain useful?
No, yes, and no, respectively.
The superunits can easily be swarmed by the littler units. Especially the heavy fortress. The tech 3 stuff is more support than anything. The "ultimate" Core unit, Heavy Fortress, has a railgun, some lightning cannons (short range/AA), and a missile pack that constantly fires.

It has a few problems. One, the railgun is NOT area of effect despite its explosion graphic. Two, the missiles are EXTREMELY inaccurate and weak. Three, the lightning launchers are weak and are really just last resort if enemies get way too close. Four, it's committed to the battle once it's there. Unless you somehow take everything around it out, you cannot get it out in time if it's going down.

I mean, you wouldn't be throwing AKs or weasels or peewees at it. You'd be throwing T2 stuff at it. =P

EDIT: Also, I have a few screenshots too. >_>

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As you can see, .cheat + .nocost for one microsecond + QAI = EPIC.