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Posted: 13 Mar 2007, 14:50
by Lindir The Green
Felix the Cat wrote:Yay and all for the modder having complete control over his game environment, but to be honest I don't want to listen to your shitty amateur music that more likely than not will be 100% synthesized and/or a straight convert from a MIDI file. I'd much rather listen to music that I like.
I'm assuming that if this were implemented you could turn it off.
Anyway, I think that it would be cool, and would imrove the overall "quality" of Spring, but things like resync are more important and so should take precedent.
Posted: 13 Mar 2007, 23:46
by Caradhras
could we manage an integrated player via lua?
So you could play, stop, skip and so on...
Posted: 14 Mar 2007, 07:38
by KDR_11k
No matter how important a soundtrack is to the atmosphere, those gameplay tweaks are necessary for making the mods work in first place. All the atmosphere in the world isn't going to save your mod if its gameplay cannot be implemented properly.
Posted: 14 Mar 2007, 08:16
by Forboding Angel
Felix the Cat wrote:KDR_11k wrote:Just run Winamp. Few games have soundtracks that actually react to what's happening.
+1 gazillion
Yay and all for the modder having complete control over his game environment, but to be honest I don't want to listen to your shitty amateur music that more likely than not will be 100% synthesized and/or a straight convert from a MIDI file. I'd much rather listen to music that I like.
If that was directed towards me and/or wasp... You're an idiot, considering that my bands music is on the radio now, and wasp is extremely talented, and both of us happen to be awesome behind a mixing board. If that wasn't directed towards us... Sorry.
Posted: 14 Mar 2007, 15:29
by j5mello
*yanks on Forb's choke collar* Down boy!!!
i think that was directed at the idea of mod specific music (not specifically your music forb)
On topic: Gameplay > music IMO