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Posted: 05 Mar 2007, 02:50
by smoth
zoombie supcoms effects are dull and uniteresting. I want more color too my zip-pow. There is no color to the explosions just white globs.
Posted: 05 Mar 2007, 03:39
by Zoombie
That's one thing that does bother me. Not as much as you, i think, but yeah...I think the explosions should have more orange in them.
Then again, there's already a full mod out for the game. It's a "draggable UI" mod that allows you to move around parts of the UI to your liking. So I expect new explosion mods will be created by like minded people. Or even me, who knows.
But other than the explosions, I'm pretty happy with the effects. Everything but the flack explosions. They're not black enough for flack, in my eyes at least.
But the game is still lots of fun.
Posted: 05 Mar 2007, 08:21
by Forboding Angel
Personally I like supcom. It's a neat game. And OMGWTFPWNZORZ!?!?!?! I can play spring AND SUPCOM AT THE SAME TIME????!?!??!?? ZOMG!!!!?>??!!??!?!
Jesus, you people are incapable of multitasking and liking more than one thing at a time.
Posted: 05 Mar 2007, 10:24
by 1v0ry_k1ng
I think supcom is okay, just nothing near what it should have been. and its not aimed at the diehard RTS players, because there control and interface just isnt good enough, and the balancing and economy is frankly a joke. the engine has potential though, so I wont uninstall it until Ive tried to big mods that should be on the way. the two arguments tend to be
FOR: its shiny and neat
AGAINST: gameplay, gui and unit control is suck
a mod could change most of that, but for now, Im sticking to spring
Posted: 05 Mar 2007, 10:26
by KDR_11k
BTW, a feature I didn't find in the beta: Does SupCom have an attack move/fight command?
Posted: 05 Mar 2007, 14:32
by smoth
Forboding Angel wrote:Jesus, you people are incapable of multitasking and liking more than one thing at a time.
my copy of dark messiah, daw of war and (a japanese sex game I am not listing here) would say otherwise.
*edits* and dawn of war looks better then supcom imo.*edit*
Posted: 05 Mar 2007, 14:38
by Bhaal
BTW, a feature I didn't find in the beta: Does SupCom have an attack move/fight command?
yes alt + right click
Posted: 05 Mar 2007, 15:28
by jackalope
smoth wrote:
my copy of dark messiah, daw of war and (a japanese sex game I am not listing here) would say otherwise.
Yeah it's good to try different th-
wtf?
Posted: 05 Mar 2007, 15:52
by AF
imo their waypoint dragging system is nothing short of revolutionary and should be portedto spring immedietly, as should the factorys and the ability to make our shields workthe way supcom has (which modders have had issues with for quite a while).
Their actual control of single units is a problem, mainly because us here are so used to lots of little controls from spring that supcom doesnt have, however I believe that the creators intended users to never need those sorts of controls to begin with, but could easily add them in.
My only qualm with supreme commander is the delay in issuing orders, which is tiny at the beginning but when you've got lots and lots of units and your 50 minutes into a game, the delay can be upto 10 seconds which really annoys me, I want instantaineous reaction to orders.
Also notice that the minimap isnt a minimap at all but a fully zoomed out picture in picture. Try zoomign with the cursor over the minimap and you can zoom all the way in onto individual untis.
Posted: 05 Mar 2007, 16:33
by KDR_11k
Smoth: What you don't say will be used against you. Therefore we have to assume you're playing Water Closet.
Posted: 05 Mar 2007, 17:12
by 1v0ry_k1ng
japanese sex game?
Posted: 05 Mar 2007, 17:47
by Neddie
Technically, it is a simulation storybook. There is a sub-genre of simulation/adventure games in Japan which caters to the hentai or "perverted" audience with interactive stories and sexual themes among animated characters. While there are some titles in other genres with similar sexual content, they are not as common.
If you're going to write a book on video games, you have to have a gimmick. My gimmick was complete inclusion of all genres and subgenres.
Posted: 06 Mar 2007, 00:33
by Zoombie
Sex game? WHERE!
And by that I mean: Another thing spring needs to...steal from SupCom is those awsome napalm bombers. Why isn't there napalm bombers in Spring?
Posted: 06 Mar 2007, 01:51
by Deathblane
'Cause nobody's made Spring: Vietnam
Posted: 06 Mar 2007, 02:33
by Neddie
Deathblane wrote:'Cause nobody's made Spring: Vietnam
Yet...
Posted: 06 Mar 2007, 02:44
by smoth
neddiedrow wrote:Technically, it is a simulation storybook. There is a sub-genre of simulation/adventure games in Japan which caters to the hentai or "perverted" audience with interactive stories and sexual themes among animated characters.
Sexual themes... get out of tokimeki memorial... I actively screw in mine.
Posted: 06 Mar 2007, 02:50
by Candleman
You mean you have sex with your game?
Posted: 06 Mar 2007, 03:05
by Muzic
Candleman wrote:You mean you have sex with your game?
So thats what the CD Hole is for!
Posted: 06 Mar 2007, 03:07
by Neddie
Smoth, I'm simplifying it, and you know it. While I destroyed my drafts several years ago, I had thirty or so pages on this sub-genre, complete with screenshots and general content flow charts.
Posted: 06 Mar 2007, 03:15
by Zoombie
Candleman wrote:You mean you have sex with your game?
Close, but no cigar. If Smoth had siad, "Screw
with mine" then that'd be right, but Smoth said, "Screw in it" mening the charicter he controlls in the game screws.