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Posted: 03 Mar 2007, 11:26
by smoth
rattle wrote:...NOT.

Blender should be able to import either obj or 3ds.
going from one to the other I use obj so I am confirming this works.

Posted: 03 Mar 2007, 12:59
by Byleth
Talk about going of topic........
Stop running away with this thread pls.
I understand most of u like to talk about whats best but make a seperate thread for it pls.
I was only looking for an answer to my qeustion.
I only had 2 helpfull posts so far. 3 if u count the person confirming blender is a good tool :)

My last qeustion, aside from the title qeustion, was :

I got my uncoloured, un textured model rdy.
Now i wont to put it in upspring. It cant hold several textures...but i can colour as i want? or what r the limitations? Thats what i'm not getting.

EDIT: howcome when i try to export my models in upspring it tells me unknown extension? anyone knows why?

Stick to the topic or make ur own thread pls

Posted: 03 Mar 2007, 13:38
by KDR_11k
Unknown extension means it doesn't know the format.

Upspring will preserve the geometry and UV coordinates, you can apply textures in there if you use 3do or a single texture using the UVs if you go s3o. Either way the materials in Blender are completely ignored by Upspring.

Posted: 03 Mar 2007, 22:03
by Snipawolf
Sorry for jacking your thread...

Well, unfortunately, you'll have to redo some of your things, since I don't know how Blender works yet, you should have all the objects combined into one to uv map..

BTW, Wings3d has a system where if you make a texture external, you can see your model with the texture even after changing it just a little. If Blender has this, I would suggest using it.

And, also, you have to UV map... That's what you would need to do to apply a texture. UpSpring itself can't uv map or texture whatsoever, you can load a texture, however.

Sorry again, hope I helped...