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Posted: 02 Mar 2007, 02:15
by smoth
DemO wrote:Yay a mapping thread without flame wars.
yeah, so how about we not mention it.
enlightened one, I say keep up the good work. I look forward to seeing what you have done. I know the urban feature stuff can slow the game down because features run pretty costly in high numbers but I still like the idea and I hope you continue with this work.
Posted: 02 Mar 2007, 03:09
by Argh
Lol... sorry, I was trying not to offend *you*... I try to get back with people asap, but it's hard.
Posted: 02 Mar 2007, 03:11
by smoth
argh, I notice you mostly respond later at night, is it safe to make the assumption that you have a job that goes into the evening?
Posted: 02 Mar 2007, 03:21
by Zoombie
I like what I see, though the map needs more buildings. Lots and lots of building. And maybe some rubble to make it more Stalingrady, if you know what I mean.
Posted: 02 Mar 2007, 03:44
by Snipawolf
Stalingrady? How bout Berliny? After our air raids >.>
Posted: 02 Mar 2007, 03:46
by Argh
I work Second, Smoth, so I'm basically playing hooky from Work for a second. I'm going to First soon... sort of a promotion, kind of. I am looking forward to normal-people hours.
Posted: 02 Mar 2007, 09:39
by Acidd_UK
Wooooooo proper urban maps! Now cram them with ruined building features and cars and you win!
Current Status
Posted: 08 Mar 2007, 01:51
by EnlightenedOne
Hey all just checking in with you, cars may be taxing i will make some but dont expect big maps to be overly crowded as its been said im not sure how badly alot of features will draw down game speed, I am looking at stuff returned to me by Argh (alot of thanks by the way for the input!) I get my as results in afew hours so i need to sleep and i have alot of coursework in the making so although development is going you might have noticed abit of a slow down already, when the models are all fully sorted then ill continue to churn out more maps theres all sorts of ideas I have in the making.
I dont want to stick with one theme of city for everything im doing some oldskool and theres a chance some might have "stalingrad rubble" around (to many war games and watching of behind enemy lines :p) also note that this wont be a rush job so you might have to wait awhile but im aiming for some decent sized maps with good gameplay and a welathy amount of authenticity to them.
Again im very happy to see so many responses keep up the enthusiasm and sit tight!
Posted: 08 Mar 2007, 02:40
by smoth
http://cs.selu.edu/~ssmith/BB/viewtopic.php?t=863
You'd have to register to see the models but I have a large pile of car models if you are interested.
hmmm
Posted: 08 Mar 2007, 14:13
by EnlightenedOne
those cars look cool, have you got any that look alot more wrecked and rusted style? (dont expect that density of cars anyone :p)
Posted: 08 Mar 2007, 14:43
by smoth
I make a version of that texture that is damaged yes. why?
Posted: 08 Mar 2007, 18:12
by Quanto042
Cause all the cars in TA were rusted hulks of scrap. Thats why.
Posted: 08 Mar 2007, 18:31
by AF
Perhaps 100% recreation of OTA urban maps isnt such a good idea for the same reason FF recreations dont work well...
OTA ports dont look very nice unless they're rehashed with a little creativity. Who'se to say their cars werent engineered to not rust? We've had the technology to do that for a long tiem already, why couldnt they have done so?
I always found OTA urban maps unrealistic, sparse, and empty looking, not urban at all.
Posted: 09 Mar 2007, 02:17
by EnlightenedOne
And i fail to quote properly
"Tell me how he died." - The emporer or something
"I will tell you how he lived." - The well known guy
(Last Samuri)
This isnt a precise import 10000 in metal on any map on spring with any mod at the moment would be super overkill to any balance, the beams that formed derelict rails tracks can not be redone because you cant have collisions for explosions on the beams without colliding with units trying to pass below the feature
It is currently impossible to recreate the original TA but it is very possible to accurately retell its story in a slightly more retro but moderately accurate way.
As i said what you have seen so far is only a flat map thats sort of tribute style, the height map in urban maps was usually neglected a great deal but in springs engine that wont be the case.
Posted: 09 Mar 2007, 12:34
by AF
I think they are possible you just have to realize that keeping the buildings the same height as OTA might not work right in a full 3D engine.
Raise the bridges and overhangs up higher, and add in more terrain variations and higher buildings accordingly.
Or consider removing them compeltely.
Reformat
Posted: 13 Mar 2007, 00:14
by EnlightenedOne
Basically i reformatted and i lost the power to update my drivers or look at system information so im temporarily slowed down by this dont worry i lost no data its just thats why ive been silent for so long :p sorry all bare with me trying to rereformat tommorow stupid windows xp