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Posted: 02 Mar 2007, 02:45
by Peet
Mind taking the accessibility map with xta vehicles as well? It'd be nice if the ramps worked with both mods.

Posted: 02 Mar 2007, 02:50
by Goolash_
hmmm.... didn't know XTA has different accessibility values. I'll do it tommrow - now it's time to sleep :-)

Posted: 02 Mar 2007, 03:01
by LordMatt
Hmm looks like a nice improvement, I'll have to give it a try sometime. :-)

Posted: 02 Mar 2007, 03:02
by Zoombie
I like, I like.

Posted: 02 Mar 2007, 15:45
by DemO
Best map you'be made yet Gool, nice work.

Although, i don't really get the metal allocation: North has an extra metal spot on top ground and on both sides if you start in the middle (which is more protected to attack by the steep edges) you get more metal spots strangely.

Very nice though, I'll actually play this map. :D

Posted: 02 Mar 2007, 16:35
by Goolash_
Thanks for the kind words demo.

About the metal, count again :-) both north and south have exactly the same amount of metal spots. About the middle player having more metal spots it's because if you build a guardian on the edge of the hill the middle player can cover almost all of the middle with the guardian and the opposing middle player can only get 3-4 mexes in the valley.
My prediction is that in most games the players in the sides will fight it out constantly while the middle players porc a bit and prolly tech up, but if the middle player decides to help out one of the sides that can be very surprising...

Posted: 17 Mar 2007, 02:11
by knorke
GD units in e&e can go everywhere which makes it a bit unbalanced I think..

Posted: 17 Mar 2007, 09:07
by Forboding Angel
knorke wrote:GD units in e&e can go everywhere which makes it a bit unbalanced I think..
Hardly. GD doesn't go anywhere fast. Any decent URC player on a map like this can massively outflank a GD player. However, on terrain like this, if attacked head on GD will pwn massively. That's the way it's supposed to be.

Posted: 18 Mar 2007, 03:20
by Neddie
There are reasons why almost every team is mixed between URC and GD despite the map terrain.