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Posted: 25 Feb 2007, 16:58
by Tobi
I agree with Argh, you can give as much comments as you want but it won't help us much since we really don't have even 10% of then manpower needed to maintain the Spring codebase TBH.

If you want something done, do it yourself, or find someone currently unaffiliated with spring and with plenty of time to do it...
Or silly design choices, for example to get to spring settings have to start tasclient, open the options window, goto the settings tab, and press game settings. How is that user friendly? Why not just put a spring settings button at the top that runs settings.exe rather than hiding everything away? Nobodies making it all apparent and eays to use.
Start->Program files->Spring->Settings exists AFAIK.
Spring seems designed around emphasising the importance of things 'functioning' s much that what they made is out of reach of a large number of people who simply give up after a few days because its all too much hassle, hassle caused in a lot of cases by bad design decisions that are easily avoidable, easily fixable, and should never have been made to begin with..
Make patches, submit bugs, give us a free book about HCI (what does it mean anyway? Human control interface?) then, you'll be surprised how much time it will take you...

Also functionality > ease of control. If you can have a slick interface mockup with broken functionality or an ugly interface with working functionality, what would you choose?

TBH many people really compare Spring way to much with 50 developer strategy game projects while Spring is just made in peoples spare time as a hobby... you really can't expect the same amount of polish...

Posted: 25 Feb 2007, 21:20
by FoeOfTheBee
Tobi wrote:TBH many people really compare Spring way to much with 50 developer strategy game projects while Spring is just made in peoples spare time as a hobby... you really can't expect the same amount of polish...
I compare and say Spring is better - I wish DOW had less polish and more of the fundamentals. Spring devs focus more on player/modder needs, and less on the flashy visuals for the marketing campaign.

Posted: 25 Feb 2007, 23:08
by smoth
We have flashy visuals..
http://cs.selu.edu/~ssmith/BB/download.php?id=1364
http://cs.selu.edu/~ssmith/BB/files/movie_0009_157.wmv
http://cs.selu.edu/~ssmith/BB/download.php?id=1357

I just have not released my latest stuff and people do not see them anyway. The above videos are just a small fraction of the effects that I have been making for my mod. I don't think flashy visuals are really not an issue. When I make my next release these and other effects are going to be released separately for the community to use.

Right now, spring game packages(this excludes the TA:S conversions) like EE, AATA(SP:1944) and Gundam are getting better and better. Then there are sleeper mods like SWTA and Gearcommander. You have realism, anime and futuristic/sci-fi getting better and better. We have SO much more then the outdated TA content and in time people will recognize this. I continue my work to pretty up spring and other moders are working on their mods!

Spring is growing and it has some growing pains but it will be a bigger and stronger lad in time.

*edit* forgot the experimental mods like nanoblobs and kernal panic

TA:S means TA styled mods... I needed to include that because some people would not get the TA:S thing. I use it to denote the mods based on TA. *end edt*