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Posted: 12 Jul 2007, 18:05
by very_bad_soldier
You are now able to use your own fs.txt and to include custom files in the archive... So check this out

Posted: 12 Jul 2007, 18:24
by genblood
Like the new feature, just one problem. I wasn't able to add a jpg
file for the texture part of the map. A error message displayed saying
it couldn't find the file. So, here is a screen shot of the error message .

Posted: 12 Jul 2007, 18:32
by very_bad_soldier
Wow!
I didn't even know that mapConv is able to compile from JPGs as well... Are there any other image formats mapConv is capable of?
EDIT:
I assume it worked correctly before but didnt show the image information correctly right?
Posted: 12 Jul 2007, 18:56
by very_bad_soldier
Just did a quick and dirty fix

You should be able to select JPGs now as well. But it won't show any informations about the image, sorry for that.
BTW: Thanks for testing!
Posted: 12 Jul 2007, 23:08
by genblood
Thanks for the fix, on the file types. As far as I know jpgs
are "OK" when used on the main texture. I haven't tried
any other type of format ..
Thanks again.
Posted: 12 Jul 2007, 23:41
by genblood
Found a small bug. When you press the button called add directory
in the new area called Custom Includes the program exits. It basically
closes the program.
Posted: 13 Jul 2007, 00:58
by very_bad_soldier
I found a big bug
Compilation completly fails due to a dumb bug. But that one is fixed now.
The "AddDirectory" thing is strange. It doesnt occur on my develop machine but on any other machine i have tested :-/
As soon as I get this one, I will upload a new version, sorry for that
EDIT:
New version is uploaded, I hope this one works better

Posted: 13 Jul 2007, 02:55
by genblood
The issue is resolved ..