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Posted: 16 Feb 2007, 05:59
by smoth
What is the size of the image for the map texture? Can you fire me the heightfeild and that information. I am not making any promises on a delivery date but I may have an iteresting solution for you.
Posted: 16 Feb 2007, 11:20
by MR.D
Picasso should make a map for this mod, that would be ... erm nuf said.
Posted: 16 Feb 2007, 11:49
by Ishach
MR.D wrote:Picasso should make a map for this mod, that would be ... erm nuf said.

Posted: 16 Feb 2007, 14:23
by Comp1337
manored wrote: long and very boring games
fixed
Posted: 16 Feb 2007, 15:52
by manored
smoth wrote:What is the size of the image for the map texture? Can you fire me the heightfeild and that information. I am not making any promises on a delivery date but I may have an iteresting solution for you.
Thanks but... I wanna do the whole map myself... and that includes the texture...
Comp1337 wrote:manored wrote: long and very boring games
fixed
You gotta play more tangerine/delta siege/small supreme V2/altore divided!

Posted: 16 Feb 2007, 16:59
by 1v0ry_k1ng
this map is too chokepointy.
make more paths and make it possible for units to move up unto the raised areas from the front in places.
Posted: 16 Feb 2007, 17:13
by Relative
If we are going to have a large map for KP it needs to be more diverse than this. This is far to linear, and as many have said it's too choke-point-y for something like KP. One large map were KP works well is Mars. There are only 6 geovents which helps stop this spam mod from becoming too spammy and will encourage a lot of conflict over key areas to get the little extra output, perfect for 1v1 or 4-6 player FFA. Also, there a number of dynamic routes options to take to avoid the enemy and get behind to their kernel or socket, which makes very interesting gameplay with bluffs and tactical unit movement. If someone were to make a Mars type map for KP it would be godly.
Lastly, I think people need to avoid making team based KP maps as I don't believe teams are such a good idea in KP. KP seem to be much more of a FFA type mod that encourages smart individual use of unit movement IMO.
-Hellcom
Posted: 16 Feb 2007, 17:43
by Boirunner
Relative wrote:Some smart stuff
Let it be known to all that I fully agree with everything you just said.
Posted: 16 Feb 2007, 18:34
by Guessmyname
I think a layout akin to Metal Heck would work (note: just the layout, style = similar to the Marble_Madness_Map, the metal doesn't matter in KP)
Posted: 16 Feb 2007, 18:43
by manored
Posted: 16 Feb 2007, 19:26
by mehere101
I'd say that its better, but too thin. Getting closer to the look
Posted: 16 Feb 2007, 23:47
by manored
mehere101 wrote:I'd say that its better, but too thin. Getting closer to the look
Its because the image is low quality: I think it looks better with the actual map.
Posted: 18 Feb 2007, 02:39
by Dragon45
No, it is too thin. It's not that the image is low quality.
Basically, Kernel Panic goes for a Tron 2.0 type look. It's a nice look. This map in its present state does NOT go by that look.