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Posted: 14 Feb 2007, 12:51
by Ishach
Im suprised at the amount of interest in skill based divisions, i thought if anything that'd be the one that wouldnt work due to lower divisions lacking players

Posted: 14 Feb 2007, 15:35
by Licho
If you want to make some web system to track ladder matches and progress, I could easilly add "ranked server" mode to current springie autohosts. Ranked servers could automatically report match results to some central ladder site. I could also host several 2v2 or 1v1 ranked autohosts.

Posted: 14 Feb 2007, 15:51
by iamacup
licho i need to speak to you

when your next on pm me

Posted: 14 Feb 2007, 18:33
by Deathblane
Ishach wrote:Im suprised at the amount of interest in skill based divisions, i thought if anything that'd be the one that wouldnt work due to lower divisions lacking players
Maybe it will but I for one don't have the time to devote to being the best of the best at spring, yet would still like to play competativly (and have a small chance).

Posted: 14 Feb 2007, 21:39
by Ishach
Licho wrote:If you want to make some web system to track ladder matches and progress, I could easilly add "ranked server" mode to current springie autohosts. Ranked servers could automatically report match results to some central ladder site. I could also host several 2v2 or 1v1 ranked autohosts.

Well things certainly are getting better, this would be awesome.







Btw everyone feel free to put in suggestions on how the ladder will work. We really need to have a well thought out way to make people interested and keep people interested.

Posted: 14 Feb 2007, 21:58
by LordMatt
I think you should find a way so that playing games is more rewarding than not playing at all, even if you lose them. That would get more games played. e.g. give some points just for playing.

Posted: 14 Feb 2007, 22:04
by jellyman
I'm not sure about divisions. Whats to stop pretty good players who just want to win something going into the lower divisions. Have on larger ladder and encourage players to play against other players near their level.

I think some sort of rating system for each player. Your rating changes according to how highly rated the player you play against, and whether you lose or win, similar to Chess ELO ratings. I remember a simpler rating system we used to use in a local chess club I played in:

Winner goes up 30, loser down 30. Number of points is adjusted by 10% of the difference in ratings. So if you win against a player rated 150 less than you, you only gain 15 rating points. If you win against a player rated more than 300 points less than you, you don't gain any points, and they don't lose any rating points.

Edit: On LordMatt's idea - I like. Perhaps give everyone an extra 5 rating points per game played. This would then tend to inflate average ratings, as the loser would lose less ratings points than the winner gains. You could compensate by reducing everybody's ratings on a period basis. You could calculate the average number of games played by everybody each month, and then reduce everybody's ratings by 5 points per average game. Anyone who plays less than normal would lose ratings. Players who play more than normal would gain. One problem is that inactive players would tend to continually go down. Active players would on average go up in comparison. Perhaps a flat amount could be deducted from everybody's ratings per month. Worked out as a normal level of play for a decent player.

Posted: 14 Feb 2007, 22:16
by Ishach
Im speaking personally here, but when I start playing a ladder I do it to be #1, whether i reach that goal or not, the reward for me is being better than everyone else.

I dont know if the average player thinks like this, but imo having a single ladder for all players to compete on makes the ladder less rewarding to lower skill players.


Ideally everyone can play and enjoy the ladder.

Posted: 14 Feb 2007, 23:01
by NOiZE
with some minor adjustments the current ladder can be made working again for BA.... Just need some ppl to talk to IaMaCuP and Rick... to change AA into BA. and maybe some advertisement.

Posted: 14 Feb 2007, 23:33
by Deathblane
Ishach wrote:Im speaking personally here, but when I start playing a ladder I do it to be #1, whether i reach that goal or not, the reward for me is being better than everyone else.
Oh I think like that, I just don't have the skills or time (especially time) to achieve it so I resign myself to simply playing fun games.

Posted: 15 Feb 2007, 02:31
by DemO
If I was on a ladder where you lose points for playing less games then it wouldnt bother me.

Isaac plays to be #1 on the ladder, fair enough. If i was playing though, I would play to have a good Win/Loss ratio more than anything else. I dont care if some guy has 45 wins and 34 losses and that makes him #1 - I'd rather be at 15 wins 2 losses and feel good for having the best win/loss ratio against good players.

Posted: 15 Feb 2007, 10:49
by drolito
When i see the Altored_divide we have make yesterday, i good think u will win more than 15/17 battle Demo ^^

I hate to play against too good player than me :(

Posted: 15 Feb 2007, 14:05
by jackalope
drolito wrote:When i see the Altored_divide we have make yesterday, i good think u will win more than 15/17 battle Demo ^^

I hate to play against too good player than me :(
emmanuel??

Posted: 15 Feb 2007, 14:49
by manored
drolito wrote:When i see the Altored_divide we have make yesterday, i good think u will win more than 15/17 battle Demo ^^

I hate to play against too good player than me :(
Me too... :P Its so anyoing to be have ever single of your plans failing...

Posted: 15 Feb 2007, 15:10
by DemO
100% win rate on autoserver stats ftw :) [END EGO BOOST]

Posted: 15 Feb 2007, 15:35
by drolito
next time i see DemO in my battle i kick him ... nah !!!

(except if he is in my team ... lol ^^)

/me mode not fair player !!!

Posted: 15 Feb 2007, 16:11
by iamacup
Logging started on Wed Feb 14 19:46:35 2007
[19:46:38] <[LCC]IaMaCuP> oi you
[19:46:44] <[][FNK]Michilus_> howdyhow
[19:47:50] <[LCC]IaMaCuP> how busy are you and would you like a new project (php) thats not to hard :P but does require integration with an already in place database
[19:48:37] <[][FNK]Michilus_> not too busy right now
[19:48:47] <[LCC]IaMaCuP> do you want to write the new tournament software :P lol
[19:48:56] <[][FNK]Michilus_> holy moly
[19:49:07] <[LCC]IaMaCuP> its not really that dificult in that
[19:49:12] <[LCC]IaMaCuP> the user database and ranking system is in place
[19:49:16] <[LCC]IaMaCuP> http://www.spring-league.com
[19:49:30] <[LCC]IaMaCuP> we just need someone to build in tournament signups and admins
[19:49:31] <[LCC]IaMaCuP> and stats
[19:49:38] <[LCC]IaMaCuP> but im like reeet busy with courcework and stuffs
[19:49:45] <[LCC]IaMaCuP> you dont have to do it if you dont have time / will power ;-)
[19:49:59] <[][FNK]Michilus_> I'd love to take a shot at it
[19:50:37] <[][FNK]Michilus_> I've got a week of vacation in 3 days
[19:53:18] <[LCC]IaMaCuP> :p
[19:53:18] <[LCC]IaMaCuP> ok
[19:53:30] <[LCC]IaMaCuP> well ill give u cpanel access to that site
[19:53:33] <[LCC]IaMaCuP> so you can do w/e in your own time :)
[19:53:47] <[][FNK]Michilus_> ok, great
[20:04:35] <[LCC]IaMaCuP> remember
[20:04:38] <[LCC]IaMaCuP> i didnt write any of that
[20:04:38] <[LCC]IaMaCuP> so
[20:04:39] <[LCC]IaMaCuP> dont moan at me
[20:04:42] <[LCC]IaMaCuP> about any bad code or anything :p
[20:05:08] <[][FNK]Michilus_> can't promise that
[20:05:11] <[][FNK]Michilus_> I'll try to keep it to a minimum
[20:05:15] <[LCC]IaMaCuP> :p
[20:05:15] <[LCC]IaMaCuP> lol

Posted: 15 Feb 2007, 18:28
by LordMatt
Yeah what he said. :wink:

Posted: 15 Feb 2007, 18:41
by hrmph
It would be nice to have the option to attach the replay of the game when reporting the results. *poke*

Posted: 16 Feb 2007, 19:42
by iamacup
http://www.tbfitw.com/index.php?showforum=7

k

if its not posted somewhere in there then it probly wont get done :P

http://www.thebestforumintheworld.com/i ... howtopic=9

this topic specificaly for feature requests