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Posted: 09 Feb 2007, 15:35
by DemO
optional FTW.
Posted: 09 Feb 2007, 23:07
by EnlightenedOne
I doubt such a small amount of dat asuch as two coordinates what like for a game of 8 players a couple of "single" data types two identify coordinates or some equivlant in spring code would do it
Posted: 09 Feb 2007, 23:38
by NOiZE
Didn´t really read the thread, but no-one should be allowed to see my slowly moving cursor.....

Posted: 10 Feb 2007, 22:19
by iamacup
this would suck so badly
something better would be AFK indicator....
Posted: 10 Feb 2007, 22:24
by LOrDo
I like this idea. Not exactly high priority (FIX DESYNCS DAMMIT) but not a bad suggestion. I vote yes.
optional FTW.
+1
Posted: 12 Feb 2007, 00:01
by Scratch
Should make it so that there is a ball where the center of the screen of the player is, in 3d, then a line(vector) to the ball which is the cursor where it is projected onto the ground. Maybe a flat texture along the ground plane would be good for this.
Posted: 12 Feb 2007, 00:32
by Lolsquad_Steven
Cool idea imo.
Posted: 12 Feb 2007, 02:42
by hunterw
Dead.Rabit wrote:while i think this would be awsome..
there is a sleight problem.
the curser exists within 2 dimensonal space.. which are different depending on where your camera is...
im sure you'd just use a sprite for it
Posted: 12 Feb 2007, 07:47
by Ishach
steven used to always draw penises all over my base and it made me really mad

Posted: 12 Feb 2007, 08:05
by Dragon45
Yeah, they werent of the caliber he is used to...
Posted: 16 Feb 2007, 19:06
by TradeMark
I suggest we see the screen position in the minimap, as it was in the OTA.
Posted: 18 Feb 2007, 18:56
by Yatta
wow.
24 yes, 24 no ...
Seems like the community is quite divided on this question =)
I vote YES, but optional, and I agree a screen position on the minimap could be cool too (optional too).
Posted: 18 Feb 2007, 19:18
by TradeMark
EnlightenedOne wrote:others have said it might affect privacy of their style of play, but if it was optional to a host, or not included in replays, or even you could choose who to share your cursor with it could be purely between clan members
I still wonder how it could affect to your privacy
Only if you want to to lie that you didnt see something
It never bothered me in OTA, i actually liked that i can see what my allies are doing.
This would also reduce spamming the markers on the map, because you can see that the player is already watching that place.
Posted: 18 Feb 2007, 19:39
by 1v0ry_k1ng
i dont want people perving my cursor tbh
Posted: 18 Feb 2007, 20:15
by hunterw
devs need to spend their time on something more important than this
Posted: 18 Feb 2007, 20:30
by TradeMark
Bleh, this aint hard thing to add, i think? It was in the old demo recorder at least...
Posted: 18 Feb 2007, 21:52
by LordMatt
Showing ally's screen position is an important feature. Their cursor isn't.
Posted: 19 Feb 2007, 11:57
by drolito
If that don't make more lag it should be good !!!
Posted: 19 Feb 2007, 12:40
by TradeMark
I dont think that would make any more lag than building one unit and moving it...
Posted: 20 Feb 2007, 16:34
by LOrDo
If its not to hard to implement,
and it dosn't cause lag,
and it is made option for both the viewer and the cursor position sender,
and it's not made to a high priority
then go ahead and do it.
