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Posted: 14 Jan 2007, 00:33
by smoth
genblood that map is not long enough...
it is spelled: alley
....end of transmission.
Posted: 14 Jan 2007, 00:49
by genblood
It's a 8x20 map ...
What size do you think it should be ?
Posted: 14 Jan 2007, 01:49
by mufdvr222
Believe it or not, the size is just about right. I made a copy of the map in Annihilator at the correct scale which turned out to be 8 x 19 so it would seem Genbloods version is a tad larger

Posted: 14 Jan 2007, 05:54
by genblood
mufdvr222
Believe it or not, the size is just about right. I made a copy of the map in Annihilator at the correct scale which turned out to be 8 x 19 so it would seem Genbloods version is a tad larger Cool
Looks like the size is "OK" now. What should the metal output for a level1
mex be and the wind speed be ?
Posted: 14 Jan 2007, 06:38
by smoth
I mean the alley is too short. look at the old map.
Posted: 14 Jan 2007, 06:54
by genblood
OK ...
I get it know ... make the alley longer ... got it ...
Now what about the wind speed ... and metalout ?
Posted: 14 Jan 2007, 11:56
by [TAC]me_loves_core
wind speed is fine and metal output for lvl1 mexes should be about 3.4 in ally and 2.8 in the top and bottom areas oh thnxs for remaking it
Posted: 14 Jan 2007, 15:50
by genblood
The map tweekies are done. I fixed the alley issue. The wind speed is the
same. The metal out is fixed too. So, the metal output for the ground mexs
are level 1 is 3.2 and level 2 are 12.9. The metal output for the high ground
is 2.2 for level 1 mexs and 8.9 for level 2 mexs.
You can download the map from this link:
http://spring.unknown-files.net/?page=browse&dlid=2172
I hope you like it ...

Posted: 14 Jan 2007, 19:09
by [TAC]me_loves_core
ty for the remake genblood but i thought of some changes already ill postin a link when its rdy ive made a screen shot and putting red dots on it were i think some geos would be nice to go if you could just add em when you get chance that would be great
Posted: 14 Jan 2007, 19:24
by genblood
[TAC]me_loves_core,
Adding a few Geos shouldn't take too long to add. As soon as I
know where to add them, I'll do it. Also, if you can think of other
things that need changes. I'll try to add them too.
Posted: 15 Jan 2007, 09:09
by ZellSF
tombom wrote:AF wrote:*snip, why cant we delete our own posts in this forum*
You can, it's the X button above your post. It disappears after a few minutes though.
No, it never appears in the first place (and even if it would it probably wouldn't disappear after time, but after someone replies)
Posted: 15 Jan 2007, 11:39
by tombom
ZellSF wrote:tombom wrote:AF wrote:*snip, why cant we delete our own posts in this forum*
You can, it's the X button above your post. It disappears after a few minutes though.
No, it never appears in the first place (and even if it would it probably wouldn't disappear after time, but after someone replies)
Yes it does. I'll check.
that's odd it didn't appear that time. Thing is I've seen it a few times here but not everytime I post. Maybe it's been turned on/off a couple of times in the past.
Posted: 22 Jan 2007, 07:32
by CompWiz
i like this map...
Posted: 28 Jan 2007, 23:03
by [TAC]me_loves_core
http: i65.photobucket.com/albums/h240/chris2k67/Annihilator_Allyv2.jpg
ok the white dots are the geosand the actual icline if the cliffs are too low they need to be how so not even kbots can climb it or even all terrain vehicles ok
Posted: 28 Jan 2007, 23:49
by genblood
OK,
Increase the height so kbots and vihicles can't climb ...
and add five Geos per side like in the picture ..
I can do that, it shouldn't take long to due. I'll edit this post when it
done.
Update: 1-28-2007
The map is updated. I've increased the height and added the Geos.
Here is the link:
http://spring.unknown-files.net/file/22 ... ux-V2.sd7/
Posted: 08 Feb 2007, 12:57
by [TAC]me_loves_core
thnxs gen blood ill post some new ideas for map when i get time