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Posted: 28 Nov 2006, 01:48
by LordMatt
Argh wrote:<shrugs> it'd have to be pretty impressive, if it was at all derivative. Let's just say that if I can identify the source material without having to think about it, it's not what I'm looking for.
It doesn't need to be anything like the OTA bb, just that nanoblobs could use a superweapon like of that type, IMO.

Posted: 28 Nov 2006, 02:16
by Argh
Well, let's see it, and we can go from there...

Posted: 28 Nov 2006, 02:56
by Snipawolf
Dangerous?

(Snipa's eyes glint in the dark)

Hahahaha, this surely screams it, pretty well. Quite a lot of scripting though, not UV'ed either, the gears need to rotate in tandem with the turret, turrets each need archs of 180 degrees or so, and sorry bout how horrid it is (in some places and cases).

Feel free to name it, download and mess around with it (My "goblins" sux...), give it a more building-esque design, whatever ya want. I don't care, it ain't something I'll be using in any mods or nothin'...

The tubes and all are protected by the wall, you can't see em well. Plenty of things to cut and mirror for uv'ing.

http://savefile.com/files/296113

Image

PS: The cubey box body sux, but i can't find anyway to remove it without slaughtering the gears design...

edit: Duh! I forgot polies, they are like 1650 or so...

Posted: 28 Nov 2006, 02:57
by Maelstrom
Damnit, Keithus stole my idea :cry:

Posted: 28 Nov 2006, 03:47
by rattle
I was thinking of some sort of CATapult like turret chucking catlike objects with dynamite tied to them around the map and a long range porn mag dispenser which works as paralyzer... but I'm busy with other stuff atm :(

Posted: 28 Nov 2006, 03:55
by Argh
Throwing deadly ninja cats would be entirely in keeping with the NanoBlobs experience. Not ;)

Posted: 28 Nov 2006, 04:15
by Keithus
Maelstrom wrote:Damnit, Keithus stole my idea :cry:
Its the "quick and the unoriginal" :P .


EDIT: looks like I am the one being unoriginal....

Posted: 28 Nov 2006, 04:41
by Das Bruce
Keithes' design == halo grunt turret.

Posted: 28 Nov 2006, 04:49
by Argh
I haven't even seen it yet- I'm at Work :P Can nobody make a screenie for me?

@Snipa:

It's ok, but not what I'm looking for. The turret designs are too conventional, and the central spire, which should be the heart of the show, is basically a box with some boxes attached. The gear doesn't look like it actually would do anything, and because of the way it was modeled, players would never see it anyhow.

Posted: 28 Nov 2006, 04:51
by Maelstrom
Das Bruce wrote:Keithes' design == halo grunt turret.
I KNEW I had seen it somewhere, but now I think of it, yes, it is the grunt turret from Halo. Damn.

Posted: 28 Nov 2006, 04:54
by Das Bruce
Image

Posted: 28 Nov 2006, 04:56
by rattle
And gears in the open make it a very fragile turret.

BTW that golfing machine could shoot little spiked helmets at their foes... 8)

Hm argh, I just noticed yesterday that this eyehound picture on your webspace looks a lot like this one (practicing) model I made for XvM...

Posted: 28 Nov 2006, 04:59
by Keithus
Das Bruce wrote:Keithes' design == halo grunt turret.
I honestly wasnt trying too. Damn, looks like its back to the drawing board. I dont even own a copy of halo and I have made two models that basically copy it, albeit the other one was semi intentional.

I thought the design looked generic rather than a copy when I first made it. *frickity frick frick FRICK*

Posted: 28 Nov 2006, 05:01
by Argh
Hmm. It's not bad, but it lacks mechanical detailing and greebles, and just doesn't have a refined feel to it yet. And it would be a lot more visually interesting if it wasn't completely symmetrical, I think, although a good skin will help. And I'd really dig it if it had rockets or something that were mounted on the bottom of the "turret" and would launch it off the "pad".

In short... good concept material, but not a keeper yet. May be worth improving and reworking. Without a uvmap, I'd rate it a 7.

Posted: 28 Nov 2006, 06:04
by Das Bruce
Edit, forgot something.

Edit, nvm I didn't, http://fileuniverse.com/?p=show&a=it&id=4042

Posted: 28 Nov 2006, 06:08
by MR.D
Here is something I started for the heavy defence turret idea.

I like to keep things simple and smooth, its 674 poly.

Very simple design that I've nicknamed "the tower"
While being a simple design model, the scripting for it will be semi-challenging. I will offer any support I can to aid with answers to how the pieces move.

Probably too low poly and simple, but I love farting around with models so I couldn't resist.

I'll put a more serious effort into the next one.

*Short animation of basic function*
http://mrd.str8-6.com/files/tower_test2.zip

Model in .3ds Format

http://mrd.str8-6.com/files/tower.zip

Image
Image

Posted: 28 Nov 2006, 06:12
by Sheekel
:oops:

From now on I'm going to read posts instead of scrolling down pages looking for pretty pictures.

Posted: 28 Nov 2006, 07:22
by MR.D
Watch the movie in the .zip file?
Btw, I updated my post with the final renders and animation idea.

Posted: 28 Nov 2006, 08:24
by mildesign
hello guys this is my first entry in this forum. I played ta alot and i think Spring is even better than its "original" or should i say its inspiration. So i would like to help you improving the game or the mods of the engine ;o)
so here something i modeled as some satelite uplink structure
its not final just to give you the idea
c/c welcome

hm great no links allowed :?

Posted: 28 Nov 2006, 08:25
by mildesign
so here the files
+ http://www.hdm-stuttgart.de/~fm023/spri ... lstill.jpg +
here is how the animation would look like
+ http://www.hdm-stuttgart.de/~fm023/spring/tamodel.avi +

sorry for my bad english have to improve it aswell ;o)
greets Frank