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Posted: 26 Nov 2006, 05:23
by mufdvr222
Well you know, I remember a couple of interesting images from the MER site at JPL the sky just before sunset and sunrise is blue at the horizon and the rest is that butterscotch colour. Actually the sky is only blue right near the sun itself, and more so when close to the horizon.


http://photojournal.jpl.nasa.gov/catalog/PIA05343

Posted: 26 Nov 2006, 13:43
by Deathblane
Yeah nobody is actually sure of the correct colour of Mar's sky (though I doubt it's as blue or red as some would have us believe).
If the Beagel 2 probe hadn't crashed it had an instrument to give us 'correct' colour images of mars.

Posted: 26 Nov 2006, 23:22
by LordMatt
Visable metal patches are FTW, and I try to complain about their lack anytime they aren't there. If visable metal patches aren't included, I generally have to play the game in F4.

Posted: 27 Nov 2006, 01:38
by Goolash_
I seem to be noticing that most players want visiable metal patches - but i still think it will ruin the map's look, so i still stick to my original choice of not putting metal patches.

For the time being - and taking all your advice into considiration - I think my map is complete, I don't intend to change anything about it or re-release it anytime soon. If i keep working on maps and improve my skill at map making i might come back to it one day - for the time being this is the final version. If anyone wants to rework my map to include metal patches or red sky (or whatever you want) - be my guest as long as you give me proper credit...

Lordmatt: As for playing the entire game in f4 - isn't that a little overkill? all you need a 5 second look around the map to know where the metal is. The map is completly symmetrical in it's metal placement and it's placed in all the obvious places.

Posted: 27 Nov 2006, 02:45
by Neddie
It is a solid map, I lost fair and square with my touchpad loadout! Don't sweat the metal spots... though I am working on some textures and features to place to indicate areas with metal that aren't... traditional... metal spots.

Posted: 27 Nov 2006, 05:19
by LordMatt
Goolash_ wrote: Lordmatt: As for playing the entire game in f4 - isn't that a little overkill? all you need a 5 second look around the map to know where the metal is. The map is completly symmetrical in it's metal placement and it's placed in all the obvious places.
I've gotten into this more extensively before, but basically I want to see metal when:
1) I'm placing Mex
2) Queueing Raids
3) Placing Defenses

That means I need to see metal distribution greater than 50% of the time, unless its small divide (where I have them memorized). Once I turn on F4 I never bother to turn it off.

Posted: 27 Nov 2006, 11:07
by LBPB
Great map, but it miss the metal spots

Posted: 30 Nov 2006, 07:35
by Zydox
LBPB wrote:Great map, but it miss the metal spots
+1

Where's the metal spots, Goolash? :lol:

Posted: 30 Nov 2006, 08:57
by Strategia
Goolash_ wrote:I seem to be noticing that most players want visiable metal patches - but i still think it will ruin the map's look, so i still stick to my original choice of not putting metal patches.
:) +1

I really like this map, if only for the look. Sooo, what're you gonna do next? Titan? Io? :P

Posted: 13 Dec 2006, 10:23
by Goolash_
Woot! 500 downloads!

yes i know, useless bump of an old topic...

Posted: 14 Dec 2006, 13:57
by CautionToTheWind
Mars has a reddish normal sky and blue sunsets. Look it up.

Posted: 14 Dec 2006, 23:10
by Pxtl
Goolash_ wrote:I seem to be noticing that most players want visiable metal patches - but i still think it will ruin the map's look, so i still stick to my original choice of not putting metal patches.

For the time being - and taking all your advice into considiration - I think my map is complete, I don't intend to change anything about it or re-release it anytime soon. If i keep working on maps and improve my skill at map making i might come back to it one day - for the time being this is the final version. If anyone wants to rework my map to include metal patches or red sky (or whatever you want) - be my guest as long as you give me proper credit...

Lordmatt: As for playing the entire game in f4 - isn't that a little overkill? all you need a 5 second look around the map to know where the metal is. The map is completly symmetrical in it's metal placement and it's placed in all the obvious places.
I find that in maps without visible metal I'm in F4 maybe half the time at least. Face it: if you don't have visible metal patches, visible slope levels, etc. then players are never going to see your map - they'll spend all the time in graphical modes that tell them things your texture doesn't.

Posted: 14 Dec 2006, 23:16
by LordMatt
Pxtl wrote: I find that in maps without visible metal I'm in F4 maybe half the time at least. Face it: if you don't have visible metal patches, visible slope levels, etc. then players are never going to see your map - they'll spend all the time in graphical modes that tell them things your texture doesn't.
+10 Why worry about the look when players are just going to be in F4 if metal isn't visable?

Posted: 15 Dec 2006, 09:43
by Zydox
Are these two last posts pro metal spots?
A little confused :-)

Posted: 15 Dec 2006, 16:06
by Pxtl
Zydox wrote:Are these two last posts pro metal spots?
A little confused :-)
Yes, we're pro-metal-spots. The fact is this: if you don't bother including graphical cues for slope, metal, and other important gameplay things, then you may as well forget about making a pretty texture job for your map, because we're never going to see it.

Posted: 15 Dec 2006, 21:02
by Zydox
Pxtl wrote:Yes, we're pro-metal-spots. The fact is this: if you don't bother including graphical cues for slope, metal, and other important gameplay things, then you may as well forget about making a pretty texture job for your map, because we're never going to see it.
I aggree... I've been trying to make Goolash create those since the map was released... but he refuses... :cry:

(That makes me a sa-a-a-a-ad panda)

Posted: 16 Dec 2006, 00:08
by jackalope
While I do like the auto-F4 view, I could care less about metal spots. Once you play a map a couple times you know where the mex spots are in general anyways and hitting F4 when you raid is not a big deal at all. I also don't understand playing whole games in F4 view.

Posted: 16 Dec 2006, 02:13
by LordMatt
Because you never bother to turn it off.