Posted: 26 Nov 2006, 04:24
Give em hell neddi...make up for the time I'm missing thanks to Mr. Spring being non-ambulatory (bug! Bug!)
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
There's got to be more to it than that, though. If that was the case, then I should self-D whenever I see that I'm matched up against Lion_heart, because he always beats me. I think that's a ridiculous conclusion.Ishach wrote:If you cant think of a strategy that will win the game from the current situation, then its lost and you may as well self D
Well that might be the reason why you are losing. If you don't have a plan how to win you are more or less like Ishach said, screwed. Always have a plan, always.Felix the Cat wrote:There's got to be more to it than that, though. If that was the case, then I should self-D whenever I see that I'm matched up against Lion_heart, because he always beats me. I think that's a ridiculous conclusion.Ishach wrote:If you cant think of a strategy that will win the game from the current situation, then its lost and you may as well self D
I don't completely disagree with your reasoning, but I think that there's more to it than what you said.
I think that while you have some unit capable of construction things you should not surrender and try to make another base. If you are left only with units incapable of buildings things, then you should tell em to charge against the enemy and die in glory...Felix the Cat wrote:I would disagree with the "never give up, never surrender" bit.
I used to think that I would play until my last con unit was destroyed, and then self-d or give everything to an ally. Having had the opportunity to spectate in many games, and more importantly having had the opportunity to be on the winning side in many games, I now think differently.
I've watched - and played in - many games where someone did as I used to: retreated to some forgotten corner of the map, built a cloaking device, and started from scratch. In the face of four players with full tech-2 economies going. With no allies left.
While I respect the courage and steadfastness of the surviving player, it is simply a waste of time on the part of the winning team, the losing team, and especially the game's host, who has dedicated his computer to running Spring for you for a time. Let's face the cold, hard truth: that player with the one surviving con bot isn't going to win. I feel that it shows disrespect to everyone else to stubbornly continue playing when you have clearly already lost the game. At the point when you have a single con bot left in a late-game situation, it is infinitely better to simply hit CTRL-A CTRL-D and shout something like "REMEMBER THE ALAMO!!!!". (For extra lulz, if convenient, send that con bot bravely charging into the enemy's defensive line.)
The problem, of course, is simple. There is some point between having a single LLT destroyed on your "front line" and having a single con bot left. Before that point, you are still in the game and should still play fully. After that point, it would be better to bow out. Where is that point? I have a feeling that you'd ask ten different people and you'd get twenty different answers.
now who told you that?Felix the Cat wrote:I thought you were a good player, Kixxe!
Haha, I've won several games with a strategic com bomb. The point is you had better scout good and make sure it's worth it. Also, you should have many units that can rush in through the hole and cons ready to suck the wreck.SwiftSpear wrote:Nah, comm bombs in comm continues are a pretty frigging desperate move. They only really do fatal damage if you've been really lazy with air D or you put your comm on your front line and are really lazy with protecting him and concealing his position, both of which will get you slayed by good players in a comm ends game anyways.
Comm bombing another player to clear frontal defenses just means that they now have a comm with infinite defensive dgun capability, since they don't have to be the slightest bit concerned about bomb hunters.
I don't. I think once you're a good clip more then half the game behind your opponent just self D and stop wasting his and your time, as well as the time of anyone speccing. I'd say it's impolite to do otherwise. But don't self D in allied games if your allies are still around doing fine, even if you as a player have been blasted back into the stone age, you can often help your allies out immensely by just going into hard porc mode and not letting your enemies take the territory into your base. While it will basically never save you in a 1v1 it can give your allies time to push into your enemy.manored wrote:I think that while you have some unit capable of construction things you should not surrender and try to make another base. If you are left only with units incapable of buildings things, then you should tell em to charge against the enemy and die in glory...Felix the Cat wrote:I would disagree with the "never give up, never surrender" bit.
I used to think that I would play until my last con unit was destroyed, and then self-d or give everything to an ally. Having had the opportunity to spectate in many games, and more importantly having had the opportunity to be on the winning side in many games, I now think differently.
I've watched - and played in - many games where someone did as I used to: retreated to some forgotten corner of the map, built a cloaking device, and started from scratch. In the face of four players with full tech-2 economies going. With no allies left.
While I respect the courage and steadfastness of the surviving player, it is simply a waste of time on the part of the winning team, the losing team, and especially the game's host, who has dedicated his computer to running Spring for you for a time. Let's face the cold, hard truth: that player with the one surviving con bot isn't going to win. I feel that it shows disrespect to everyone else to stubbornly continue playing when you have clearly already lost the game. At the point when you have a single con bot left in a late-game situation, it is infinitely better to simply hit CTRL-A CTRL-D and shout something like "REMEMBER THE ALAMO!!!!". (For extra lulz, if convenient, send that con bot bravely charging into the enemy's defensive line.)
The problem, of course, is simple. There is some point between having a single LLT destroyed on your "front line" and having a single con bot left. Before that point, you are still in the game and should still play fully. After that point, it would be better to bow out. Where is that point? I have a feeling that you'd ask ten different people and you'd get twenty different answers.