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Posted: 11 Nov 2006, 12:04
by SpikedHelmet
Lack of help.

:twisted:

Posted: 11 Nov 2006, 20:36
by PauloMorfeo
Argh wrote:... There are literally THOUSANDS of units that people have made, available for FREE, on UnitUniverse. Just steal some and start going to town! ...
So, those units are free or not? I see no license anywhere...

Posted: 11 Nov 2006, 23:21
by Argh
They're free... however, they're still under the copyrights of their respective modders.

Not that it is very likely that anybody would object, if you used them to make a cool game with, so long as it was free and you did your best to credit the sources. It's not like putting together a credits list is hard or anything :P

Posted: 12 Nov 2006, 01:42
by Ling_Lover
ok, once my exams are done (later this week) ill post my ideas for my mod...

probably better to get told its crap before i make it rather than while im making it...

Posted: 12 Nov 2006, 02:44
by Argh
Naw... instead of posting up a lot of ideas... just do it. Seriously. If I spent all day theorizing about the next release of NanoBlobs, it'd never get done. Again, 99% of making a mod is about getting work done... not the ideas. Whatever your ideas are, so long as they are able to be done with Spring (and at this point, many game designs are possible)... then just do it. Everybody I've seen come here and post up their ideas never actually does anything. Sit down with NanoBlobs and the Wiki, and start doing stuff.

Posted: 12 Nov 2006, 03:05
by Snipawolf
Sit down with NanoBlobs and the Wiki, and start doing stuff.
I recently started.. :-)

Boring, but it'll pay off when I get to see 'em do stuff...

Posted: 12 Nov 2006, 03:28
by Ling_Lover
lol,
the funny thing is, my plans are similar to nanoblobs (well, slightly... i can see similarities rather easily)

but i would like to get the ideas of people to maybe see improvements that i could make to my ideas, or even if something i want to do is impossible with the engine

i dont really know the limitations of the engine, so i dont want to start until im sure that its possible

Posted: 12 Nov 2006, 05:49
by Argh
Study the Wiki. Ask questions in Snipa's thread. There are a lot of things that are possible in Spring, with the right workarounds.

Posted: 12 Nov 2006, 05:53
by knorke
too lazy to find and read the right tutorials.
If there was some very basic mod with 3 units I could probally copy and paste everything and learn by doing. like i did with quickbasic long ago..

Posted: 12 Nov 2006, 05:58
by Argh
NanoBlobs 0.63 has 14. One factory. Two builders. One static turret. The rest are mobile units of various flavors.

NanoBlobs 0.2 has ... 6, I think. About as small as it gets.

And I don't have a cure for lazy, sorry.

Posted: 12 Nov 2006, 06:04
by knorke
Yea, just rememberd that.
Iam searching for the version which still has TA units but only includes the nessecary movement classes and stuff. might be easier ;)

Posted: 12 Nov 2006, 06:05
by Argh
Actually, no... the current version will be easier. Commented scripts, S3O models that can be worked with in UpSpring, and very clean files. I sincerely suggest the most modern version- the earliest ones are very ugly hacks, and the newest one is actually a lot cleaner.

Posted: 12 Nov 2006, 06:08
by knorke
hmkay. just would have liked messing up the ta units..
but thanks for the help ;) maybe you'll see something in the next weeks. maybe not.

Posted: 12 Nov 2006, 07:13
by Ling_Lover
see, the main thing that id really want to do have is decent close combat...

is there any way to stop the units nudging each other out of the way?

should i not be asking this question here?

Posted: 12 Nov 2006, 08:01
by Argh
Yeah, you can make them not nudge. The only problem (and this is minor) is that characters would have to be the same size, or larger ones would need much higher Mass values, so they won't get pushed. Other than that, HTH is quite possible. The hard part is doing the work... not getting that technical detail to work passably, honestly. At least the newest version of UpSpring supports some really nice features for animating characters, so you can finally have some stuff that is lively and entertaining if you are skilled.

Posted: 12 Nov 2006, 15:59
by KDR_11k
No, that's not enough. I've had melee units of the same type pushing each other around so same size doesn't fix the pushing.

Posted: 12 Nov 2006, 17:26
by rattle
Use detonate in combination with a LOS weapon. :P

Instead of figuring out where the enemy is at simply have that unit when the LOS weapon fires, detonate a weapon right in front of it. Okay it would probably tear friendly units apart so there has to be some workaround for that too. I'll try to get one done and show some results or fail blantantly...

Posted: 12 Nov 2006, 17:32
by VonGratz
Argh wrote:Time, and not having a content crew. I do the best I can ;)
Beside Im a not skilled modeller this phrase above applies exactly to me.
I need time to learn a lot about all, and it includes mainly uv mapping, new SPRING enhancements etc..
VonGratz :wink:

Posted: 12 Nov 2006, 17:50
by BlackLiger
Lack of working tools.

Posted: 12 Nov 2006, 19:18
by PauloMorfeo
KDR_11k wrote:No, that's not enough. I've had melee units of the same type pushing each other around so same size doesn't fix the pushing.
If i remember well from what has been discussed sometime lost in time and space, the unit pushing capabilities should be CrushStrength vs Mass (the same ones that deternime if unit can crush a corpse).