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Posted: 25 Oct 2006, 22:33
by Snipawolf
Argh, hurry up...
We are getting lonely..
Posted: 25 Oct 2006, 22:37
by Peet
Mine'll be done by the weekend.
Posted: 25 Oct 2006, 22:39
by rattle
I heard that before...

Posted: 26 Oct 2006, 00:12
by Argh
Heh... I've been debating how the hinges of the weapon system will work, that's all that's keeping mine from being done yet. I have the body and propulsion systems done and detailed, and I'm still well under 500 tris... just trying to get the last details worked out. And I haven't (yet) tested what happens when you force-fire a guided weapon... I may or may not end up doing it that way, dunno yet

I'm really going for an experimental approach with this vehicle, while keeping it in the distinctively-weird NanoBlobs style... if I'm going to bother making something, then I want it to be useful for my mod

Posted: 27 Oct 2006, 19:28
by rattle
http://www.3drt.com/3dm/3dm.htm *drool*
http://www.3drt.com/3dm/tank-04/tank-04.htm *still drooling* (needs shockwave)
Man I wish we could move uvmaps instead of replacing geometry

Posted: 28 Oct 2006, 00:37
by Snipawolf
Holy shizzle.. Some of that stuff looks great..
Posted: 28 Oct 2006, 03:26
by Argh
Strictly WIP. 500 triangles, exactly. I think I'll rework the body to lower the tricount and give myself room to put more detail on the weapon arm. Critique is welcome.


Posted: 28 Oct 2006, 03:31
by Peet
I think an extruded irregular polygon would be better than a cylinder...
Posted: 28 Oct 2006, 03:34
by Argh
I'm thinking that I could probably get away with a five-sided shape- 10 tris per section, as opposed to 24. It'd also cut down dramatically on the faces needed on the caps for rotating parts, from 10 to 3. Should save me enough for some additional greebles for the flamethrower.
Posted: 28 Oct 2006, 03:42
by Snipawolf
Guess what I thought when I first saw it... LOL!!
I guess the guy who masses those kills the enemy by making them choke over their own laughter
Yet, again, more interesting things..
Too many polies on the wheels.. Could probably drop the "body" of it by about 2-3 edges without too much effect.. I am positive the wheels only need one side each.. Well, hope it helped.. somehow..
Interesting enough, may the best man win when the time comes..
Still a WIP, of course.. Most of my models get changed a good bit, before they are finished..
Edit: Don't worry about me feeling let down, I got a kick out of it.

Posted: 28 Oct 2006, 03:48
by Argh
This is a rework of the Knight. Anybody who dies of laughter is lucky that they aren't dying of severe burns

The skin will make it scary, trust me- I'm going to do a style like the Springer on this one, so it will feel quite threatening when complete.
I disagree about the wheels. I agonized over that part, and finally decided that it was worth spending the triangles (24 per wheel, or 72 total) for that extra ring. When Spring's rounding shader interacts with them, they'll look much more rounded as a result.
That said, I'm still reworking the body. I just freed up about 100 triangles, and it looks more aggro to boot

Posted: 28 Oct 2006, 03:55
by Snipawolf
Good, good, I hope it looks killer..
Posted: 28 Oct 2006, 04:25
by Argh
Posted: 28 Oct 2006, 04:36
by rattle
min3mat on his tricycle.
You may want to add an axis to the rear wheel holder thingy so it can steer. :)
Posted: 28 Oct 2006, 04:41
by Snipawolf
Now, that looks a lot more intimidating.. Good, good.
Posted: 28 Oct 2006, 04:45
by Maelstrom
Looking good, although I think the back 'leg' is a bit long. Maybe shorten it up and make it a bit taller, it doesnt quite look right from the back to me.
Posted: 28 Oct 2006, 04:56
by Argh
Hmm. How's about this for articulation? Leaves me with 52 triangles. I'll think about what I can do about the back leg's balance... I wanted the entire thing to feel solidly balanced, though, and shortening it much more would probably detract from that.

Posted: 28 Oct 2006, 05:03
by Argh
Shortened the rear by a small amount. I think any further, and it will look dangerously tippy on hills, but it does make it feel a bit more solid.

Posted: 28 Oct 2006, 05:05
by Snipawolf
What modelling program do you use?
Posted: 28 Oct 2006, 05:06
by Argh
Rhino3D.