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Posted: 16 Oct 2006, 12:54
by Lolsquad_Steven
My playstyle is MICRO! MICRO! MICRO! Until they beat me, then i chow down on a warm HD wit chee.
Posted: 16 Oct 2006, 13:01
by Maelstrom
Lvl1 spam. But not just the 'gators, every unit has their use. Although maily gators, they are fun...
Pump 5 scouts, raid the enemy (seriously, 5 scouts can take out a lab is microed right), and follow it up with some gators, moving your front line forwards with your com, and then bring in the lvl1 arty to take out the LLT they have rushed up, spam in more gators, and then MORE gators, then MORE gators, all the while creeping forwards with your defence, then bring out the guardians and more gators and heavier tanks, and boom, no more other dude.
Well, it works on darkside anyways...
Posted: 16 Oct 2006, 18:26
by Hellspawn
Rush for Krog. Krog owns everything, period.
Posted: 16 Oct 2006, 18:31
by Drone_Fragger
except one dragonfly and a ctrl d command.
Or 200 flashes.
Posted: 16 Oct 2006, 19:58
by 1v0ry_k1ng
Sneaky stuff. If at some point my comm dosnt make an explosive landing unto an enemy held island or defense lines and D-gun his way to victory, I feel cheated. Air drops air drops air drops!
Posted: 16 Oct 2006, 20:06
by Day
except one dragonfly and a ctrl d command.
Or 200 flashes.
how dare you question the Krog!!
Posted: 16 Oct 2006, 20:11
by NOiZE
Trogdor!
Posted: 16 Oct 2006, 23:09
by rattle
Hellspawn wrote:Rush for Krog. Krog owns everything, period.
Damn right. Every half decent player like andy or day go core because they like to finish off their opponents with two and a half dozen of Krogs on speedmetal...

Posted: 17 Oct 2006, 03:53
by bwansy
A line of strong, slow units (can, sumo) guarding a group of long-range-large-AoE-not-so-accurate units (e.g. artillary, hailfire) behind + a couple of long-range-high-damage precision weapons (e.g. shooter, penetrator, heavy missile). Effective against AIs, but not sure for humans. I've never played online.
Posted: 17 Oct 2006, 05:18
by Candleman
My name is Candleman, and I'm a porcer.
I'm trying to break that habit, but playing starcraft that way since age 10, It's a hard one to break.
Posted: 17 Oct 2006, 05:22
by Neddie
Limited Resources and few viable tactics lead to few viable strategies, and we can forgive you.
Posted: 17 Oct 2006, 12:25
by raneti
A sumo and a few cans backed by a few dozen artillery... mmmm...
mmmm, a bunch of slow moving dots and me just with a nuke silo...
what on earth shall i do?
Posted: 17 Oct 2006, 12:26
by rattle
Whine because the sumos are clearly cheaters.
Posted: 17 Oct 2006, 12:53
by raneti
Whine because the sumos are clearly cheaters.
Why? Is that what you do? Experience speaks...
Posted: 17 Oct 2006, 13:02
by 1v0ry_k1ng
hells sake stop your woman bitching. Myg has the scariest tactics, hordes of spiders, atlas's and reclaimers. watch your units be paralysed and stolen/reclaimed all across the front

Posted: 17 Oct 2006, 13:28
by El Capitano
raneti wrote:mmmm, a bunch of slow moving dots and me just with a nuke silo...
what on earth shall i do?
I'd have the sumo in your base well before the nuke silo is done.
Posted: 17 Oct 2006, 14:48
by raneti
tisk tisk you got personal, you lost

Posted: 17 Oct 2006, 16:29
by El Capitano
raneti wrote:tisk tisk you got personal, you lost

Eh? It's not personal, it's exacltly what I'd do. If you're pouring resources into a nuke silo, you're spending less on units and defenses, giving me an opportunity to overwhelm you. Remember, a sumo and some cans work out far cheaper than a nuke silo, especially when you take into account the cost of missiles.
Posted: 17 Oct 2006, 21:09
by rattle
raneti wrote:Whine because the sumos are clearly cheaters.
Why? Is that what you do? Experience speaks...
Stop crying, little girl. Here have a tissue...

Posted: 06 Nov 2006, 09:16
by Neddie
El Capitano wrote:
Every unit has its use, there's little point in limiting yourself, even well into a game.
I cannot stress the importance of this observation enough.