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Posted: 12 Oct 2006, 02:41
by Min3mat
necros...
Posted: 12 Oct 2006, 15:11
by 1v0ry_k1ng
Core is somewhat harder to play as their l2 units are not as flexible... each unit is generally with one role in mind, like the mortys long range anti unit, or the sumos slow advancing defensive. but the core l2 lab has no faults in the world, and gimps own. arm l2 kbots are far far more flexible, but lack any kind of decent assault unit (zues suxx). pyros are far better than warriors though, and snipers and ravens are very specialised, expensive, slow to build and easily taken out. core l2 can build up a mass of l2 kbot arty that an arm player cant compete with. I would have said it was the core l2 V lab that sucks, core have no answer to the :
Spider (which owns)
panther (which owns)
penetrator (which owns)
goliaths are veru innefficent in terms of cost/power. the only useful unit in the l2 V lab are the riot tanks, which own ^^
Posted: 13 Oct 2006, 01:14
by mongus
I could start arguing arm has lower overall energy usage, in buildcost for almost all its stuff...
but who would actually care/check that?
Posted: 13 Oct 2006, 07:12
by pintle
yeah, i was pretty sure it was a dumb idea :)
Posted: 13 Oct 2006, 12:38
by 1v0ry_k1ng
what I would like to see is the return of the core Mug: an l1 version of the can. but then i guess xta isnt one for throwing in units
Posted: 13 Oct 2006, 19:34
by Noruas
Meh, the Jar is much better in spring.
Posted: 13 Oct 2006, 19:39
by 1v0ry_k1ng
jar?
Posted: 13 Oct 2006, 19:58
by Noruas
http://www.unituniverse.com/?p=u&v=1193 Jar
Lets make a unit pack called...
http://video.google.com/videoplay?docid ... 3523&hl=en
Now i have a mod called...
http://www.unknown-files.net/index.php? ... &dlid=1836
To help Arm with energy, there is an advanced arm solar collector to help assist.