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Posted: 09 Oct 2006, 18:03
by Day
Somebody patch cometcatcher!

Posted: 09 Oct 2006, 19:50
by rattle
I read that as make CC a giant metal patch :P

Posted: 09 Oct 2006, 19:55
by NOiZE
SpeedComet Any1?

Posted: 09 Oct 2006, 19:57
by Forboding Angel
SwiftSpear wrote:
NOiZE wrote:moved to gameobby,


Yeah someone should remake it once again with better metal distribution :)
QUICK, TO THE FORBMOBILE!
I actually made a super cool moon climate. Never made a map with it though because if it's not exactly like TA's lunar terrain no one is gonna like it (it was very similar, just not exactly like it).

Meh, I might do it just for fun. I kinda lost momentum on the map I was working on...

Posted: 09 Oct 2006, 20:21
by rattle
NOiZE wrote:SpeedComet Any1?
NOES! IT DOES NOT HAEV ZEE BAEUTY OF SPEDMETTAL!

Though I gotta admit that gray in gray of CC is quite a bit... colorless.

Posted: 09 Oct 2006, 20:53
by jackalope
I wish there were more symmetric maps like energy spire plane, to be honest.

Posted: 09 Oct 2006, 23:25
by jellyman
speed comet would be so much fun. As long as the metal distribution doesn't allow you to put all the mexes in one spot ala normal metal maps. Put mex radius equal to maximum. Average mex generates say 10 metal. Uber fast expansion with no chokepoints, and doom for porcers.

Except that you'd need the energy to feed the mexes, so with solars only there would be no economy driven reason to expand beyond a certain rate.

Posted: 09 Oct 2006, 23:54
by iamacup
speed comet was added to unknown files on 07.09.06

Posted: 10 Oct 2006, 00:32
by LordMatt
Forboding Angel wrote: I actually made a super cool moon climate. Never made a map with it though because if it's not exactly like TA's lunar terrain no one is gonna like it (it was very similar, just not exactly like it).
Screenshots = Win.

Posted: 10 Oct 2006, 01:54
by raneti
Amongst some people who dare to attack my skills in a disscussion that has nothing to do with anything else but fact this is the reason i post this.

People with less apetite for math can and should know why the self proclaimed called experts pick certain positions and whats the truth behind their proclaimed 1337-ness :)
Its just natural for people to feel dissapointed when they lose a game let alone listen to cocky remarks from the victors but its down right degrading not knowing why they lose. I think they deserve the truth :)

Those lines are meant as groups to help me count fast but they also show clearly the discrepancies. Again for the clearness of things, in a team game the south team will have most chances to crumble from left and a cute chance from right in the mid to late game.

Surprizingly no1 plays west vs east afaik, wonder if its because the hosts prefer to play top side :)

P.S. Somebody test east vs west first then we can think about patches :)
as far as the screenshots shows east vs west looks fair bottom its 6 vs 7 on extremities with even distribution on the center, top looks the same. Bottom line shame on elitists who don't dare pick a fair fight :)

Posted: 10 Oct 2006, 02:22
by rattle
Like what ever. 8)

Posted: 10 Oct 2006, 03:05
by Ishach
The experts play random starts.

Posted: 10 Oct 2006, 04:33
by jackalope
Ishach wrote:The experts play random starts.
which aren't so random actually :(


on another note, I only need like 3 mexes to spam fighters and win the only way I know how - cheap surprise attacks.

Posted: 10 Oct 2006, 04:36
by Lolsquad_Steven
raneti wrote:Amongst some people who dare to attack my skills in a disscussion that has nothing to do with anything else but fact this is the reason i post this.

People with less apetite for math can and should know why the self proclaimed called experts pick certain positions and whats the truth behind their proclaimed 1337-ness :)
Its just natural for people to feel dissapointed when they lose a game let alone listen to cocky remarks from the victors but its down right degrading not knowing why they lose. I think they deserve the truth :)

Those lines are meant as groups to help me count fast but they also show clearly the discrepancies. Again for the clearness of things, in a team game the south team will have most chances to crumble from left and a cute chance from right in the mid to late game.

Surprizingly no1 plays west vs east afaik, wonder if its because the hosts prefer to play top side :)

P.S. Somebody test east vs west first then we can think about patches :)
as far as the screenshots shows east vs west looks fair bottom its 6 vs 7 on extremities with even distribution on the center, top looks the same. Bottom line shame on elitists who don't dare pick a fair fight :)
If you loose to the team on the top it isn't because of the metal, the metal just isn't that amazing to blame your losses on it.

Posted: 10 Oct 2006, 04:37
by jackalope
I like jelly man's post but I'd do it in a different non-speedmetalish way.

What if the entire map had the same metal distribution? I mean a metal map of all the same shade of green. Then give the mexes a really large radius and tweak the amount of metal per mex so that it'd be roughly the same amount of metal on the map as the current version of Cometcatcher.

I think it would make scouting and raiding much more interesting, rather than queueing up your group of 6 instigators to go to 13 different metal patches you'd have to look for it.

Stupid idea?

Posted: 10 Oct 2006, 04:42
by raneti
Best spot is top right, worse spot is top left.
It only affects game on highest gaming level anyway.
i meant top left is best because its a 13vs6 mex(on teams) while the right is basicly a 11vs7 mex if you look at the metal distribution the line i put in there should be a bit to the right. Anyway i say this from the games i played and watched so its based on exp too.
on another note, I only need like 3 mexes to spam fighters and win the only way I know how - cheap surprise attacks.
the air seems to be a bit down to earth if i might say so :) in the latest version. If you attack a porced position w/o AA the enemy can even build AA from 0 and still win the fight(provided theres not enough micro and planes).

EDIT:
If you loose to the team on the top it isn't because of the metal, the metal just isn't that amazing to blame your losses on it.
if a 2:1 metal ratio on the left isn't i don't know what is, then the victor is free to walk into the rest of the enemy's team base.
Understandable tough as many more pointed this is in the case of relatively matched teams in terms of experience. This metal distribution looks only from the objective perspective of the chances each team gets.
P.S. That and spectating some more games got me even more sure of it :)

Posted: 10 Oct 2006, 05:21
by jackalope
raneti wrote: the air seems to be a bit down to earth if i might say so :) in the latest version. If you attack a porced position w/o AA the enemy can even build AA from 0 and still win the fight(provided theres not enough micro and planes).
well I was referring to 1v1s and the fighter swarm going after the com on a com ends game. Fighters will do half damage vs. ground on next version so this won't really work so great anymore... (switcht to bombers??? hmmm....)

Posted: 10 Oct 2006, 07:53
by NOiZE
jackalope wrote:I like jelly man's post but I'd do it in a different non-speedmetalish way.

What if the entire map had the same metal distribution? I mean a metal map of all the same shade of green. Then give the mexes a really large radius and tweak the amount of metal per mex so that it'd be roughly the same amount of metal on the map as the current version of Cometcatcher.

I think it would make scouting and raiding much more interesting, rather than queueing up your group of 6 instigators to go to 13 different metal patches you'd have to look for it.

Stupid idea?
That might be intresting, someone go make it :)

Posted: 10 Oct 2006, 17:05
by raneti
Hey NOiZE would you please port Yerrot Mountains from cavedogs? Theres also more "natural" looking maps that no1 remade yet and i love just about all of them.

Posted: 10 Oct 2006, 17:05
by Hellspawn
raneti wrote:
Best spot is top right, worse spot is top left.
It only affects game on highest gaming level anyway.
i meant top left is best because its a 13vs6 mex(on teams) while the right is basicly a 11vs7 mex if you look at the metal distribution the line i put in there should be a bit to the right. Anyway i say this from the games i played and watched so its based on exp too.
Even in 2v2 games bottom left is better then top left.

Not to mention you splited top part on 3 squares and bottom on 4. And size of squares is not even. Also theory!=practise.




On other note I prefer small metal spots then green everywhere.