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Posted: 09 Oct 2006, 20:03
by hrmph
Thanks for the comments! Heres version 2. I've upped the metal a bit and increased the opacity of metal spots. Instead of giving 1 metal per mex each spot gives 1.3 now (Let me know if this is too little). I'll be thinking about what I can do about the features.
Download FrostBiteV2:
http://www.unknown-files.net/index.php? ... &dlid=1809
Posted: 09 Oct 2006, 20:52
by NOiZE
The metal output is a lot better now!!
Thanks hrmph! :)
Posted: 10 Oct 2006, 04:39
by jackalope
[EDIT] I should finish reading the whole thread before I reply.
Posted: 04 Nov 2006, 12:48
by Paappa
Nice map. ballance and gameplay are brilliant on this map. Water ways could be little more wider in my opinion but its not a big deal. Also I thing shores are too steep. Boats cant se inland. I dont now is this a engines, mods or maps fault. or is It intentional? ( I usually play AA )
Edit: I took second look on those shores and they looked like they were intentionally made so that boats cant se inland.
Posted: 04 Nov 2006, 18:48
by hrmph
Thanks for the comments. That wasn't intentional, but an interesting effect of the heightmap. Usually if you don't have LOS on the land you should force fire your boats at metalspots/flatlands. Most likely you'll destroy something if your enemy is focusing on land. Does anyone know if/when the sonar bug is fixed? I have been avoiding this map because of it...
Posted: 04 Nov 2006, 19:14
by Paappa
Useing Forcefire involves too much micro. I use scouts or Radars instead. Thats what they are for :D
Posted: 06 Nov 2006, 04:30
by pintle
peeper+missile frigates+ghosted buildings=win