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Re: Crews, Garrisons, Transports.

Posted: 02 Aug 2009, 22:45
by Neddie
In 1944 we've functionally limited it, not sure how, probably weight. We also have survivors of destroyed transports.

Re: Crews, Garrisons, Transports.

Posted: 03 Aug 2009, 08:24
by Pressure Line
U checkinitrong.

TransportCapacity: The number of units the transport can carry

Code: Select all

transportcapacity=5;
TransportMass: this is the maximum weight a tranporter can transport, default 100000

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transportmass=100000;
TransportSize: The size of units that the transport can pick up, based on the unit-to-be-loaded's FootPrintX and FootPrintZ.

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transportsize=3;
*incase no-one else has mentioned it*

CA's air transports (or only the adv ones?) drop the carried units when they are killed.

Re: Crews, Garrisons, Transports.

Posted: 03 Aug 2009, 11:03
by Forboding Angel
Yar you can do nearly anything you like with transports now.