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Posted: 23 Sep 2006, 19:35
by pheldens
Posted: 23 Sep 2006, 23:26
by Caydr
How could you possibly want textures to be smaller? The bigger they are, the higher quality they'll be if someone wants them to be on a large surface. And if someone wants them on a small surface, they resize them.

Posted: 23 Sep 2006, 23:48
by rattle
I'd rather have them small and tileable. You can always extend an 128x128 texture which is tileable to 512x512 and still use it as overlay or something.
Posted: 24 Sep 2006, 22:31
by Neddie
Deci is correct, camo textures are very difficult to have look like camo and still look good on units - for the simple fact that we have team-colour in the spring engine.
In general they work well on small units nobody is investigating anyway!
Posted: 25 Sep 2006, 20:34
by aGorm
So, infact if some people like them big, others small and tileable, would not a large AND tilaable suit everyone?
(Yhe, mine tiles)
aGorm
Posted: 25 Sep 2006, 21:45
by rattle
Actually a tileable vector graphic would be perfect :)
It does tile? Didn't look like it would...
Posted: 25 Sep 2006, 22:37
by aGorm
Proof...

Dam Im good... (PS But I found you should tile it befor you shrink it.... else shrinking adds those stupid fuzzy edges.)
aGorm
Posted: 25 Sep 2006, 22:47
by rattle
Yeah just noticed that... made a tileable something... I call it overuse of built-in PS effects but I'm too ashamed to post it (because I spent way too much time on it for the craplike outcome). But it tiles...
Posted: 25 Sep 2006, 23:02
by aGorm
If you want a decent tilaable texture, just keep ofsetting your image... it works realy well.
aGorm
Posted: 25 Sep 2006, 23:56
by rattle
I was halving or quartering my pieces and placed them at the top/bottom or the edges... it simply looks like crap because I was lazy and used effects instead of drawing the detail :P
Posted: 26 Sep 2006, 09:50
by hrmph
The easiest way to create a tileable texture is to use the offset filter. Filters->Other->Offset. Set the horizontal and verticle to 1/2 of that of your image. I was amazed at how much time I had wasted making tileable textures before I found that plug-in.
Posted: 26 Sep 2006, 11:16
by rattle
Same here...
You still need to get rid of edges but it's a lot easier now... thanks.


Not much of a camo pattern
I'll try something simple now without overusing brushes.
Posted: 26 Sep 2006, 22:00
by aGorm
I find it helps to constantly offset it by or so every few moves... this way you can see the repetisons coming befor its to late.
aGorm
Posted: 26 Sep 2006, 22:05
by rattle
I did that. Actually I blended two different offsets into each other... man that function rocks. I think that texture can be used as shell/skin texture for someting alive...
Posted: 27 Sep 2006, 17:22
by SpikedHelmet
Yay for Wehrmacht AMBUSH camo...

Posted: 27 Sep 2006, 18:12
by rattle
Looks like ketchup and mustard :)
Posted: 27 Sep 2006, 21:11
by Targon

The verticle zig zag thing seems a little obvious in tile, and of course anyone is free to mess with whatever I put up if you think you could use it in any way
Posted: 27 Sep 2006, 23:53
by SwiftSpear
Most of these look right, but for the few that missed it, it would be REALLY nice if your textures tiled.
Posted: 01 Oct 2006, 05:48
by Das Bruce
SpikedHelmet wrote:Yay for Wehrmacht AMBUSH camo...

Would be nice if it tiled.

Posted: 01 Oct 2006, 18:05
by Snipawolf
More like Wehrmacht Mess Hall mess
