Page 2 of 2

Posted: 14 Sep 2006, 05:31
by Orakio
I have to agree the eagle base is the most ugly thing I've seen with no real orientation I'd replace it with something. But what the hell is wrong with huge units? Isn't that something that also features in Supreme Commander?

Posted: 14 Sep 2006, 06:43
by Zoombie
2 things. In Sup Com its being built from the ground up to handle HUGE units. Also the maps are bigger. The seocnd reason being...Spring dosn't handle huge units well, or very small units well for that matter. Something to do with the pathfinding, I do belive.

Posted: 14 Sep 2006, 06:48
by FizWizz
Supcom Feature != Good Feature
There is overlap, however.

Posted: 14 Sep 2006, 16:00
by Persh
Well, the only map that I REALLY noticed the bigger-then-big units having visible issues with was Speedmetal, and it's variants. they path to the edge of the long road-type thing, and stick halfway over the edge. Next V also fixes me having the maxslope set to 80/91 for em. Prolly gonna give the Superbase's to a friend to remodel.

Posted: 14 Sep 2006, 17:28
by j5mello
orakio the Super units in supcom are more than just units with massive guns (not saying urs are persh just trying to make a point). The Atlantis is a submersible carrier, there is the amphibious tank factory, the Aeon have that massive mothership-carrier thingy, and im sure the cybrans have some cool unit we haven't seen yet.

If ur gonna keep the massive air carriers give them that hoverfactor tag that stops them from landing. Pop open FF1.18 and check the bigger ships to see how it works.

Posted: 14 Sep 2006, 22:29
by Persh
Will do.