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Posted: 11 Sep 2006, 07:49
by hrmph
Ishach wrote:
This was one of the most intense games i've ever played. With super suprise ending!
Wow!!! Warning: Don't click the spoiler!!! Its worth the watch. Great game! You used some
very interesting tactics. Building that line of missile towers then luring in the mass of fighters with your rapiers (genius!). Also nice use of bombers/fighters.
Posted: 11 Sep 2006, 10:11
by Hellspawn
>.<
Yay my game <_<.
Well I didn't play that bad aswell.
====SPOILER================
I was building anti nuke -.-, to late though. Grrr I think I was gaining on ground =(. Rematch soon please

.
Posted: 11 Sep 2006, 10:12
by Hellspawn
Why don't you rather upload replay on offical spring replay site:
http://www.unknown-files.net/replays/index.php
Posted: 11 Sep 2006, 18:47
by Caydr
Ishach wrote:http://fileanchor.com/60929-d
This was one of the most intense games i've ever played. With super suprise ending!
\/ Sploiler \/
http://fileanchor.com/60928.jpg
hrmph wrote:
Wow!!! Warning: Don't click the spoiler!!! Its worth the watch. Great game! You used some very interesting tactics. Building that line of missile towers then luring in the mass of fighters with your rapiers (genius!). Also nice use of bombers/fighters.
Watching now... this better be good
~~~
Great game. Seemed a bit one-sided towards the end there, as pink seemed to be outproducing blue by a large margin. When you see someone has suddenly stopped attacking you, it's time to rush an anti-nuke ^^
Posted: 11 Sep 2006, 23:59
by Min3mat
Caydr learn how to play your damn mod
no its time to SCOUT
SCOUTING is important
SCOUT
SCOUT
SCOUT
SCOUTEY SCOUTEY SCOUT
Because there are a variety of endgame options available!
what happens if he has 6 adv air plants pumping brawlers? or bombers? or a T3 lab? or a entire line of berthas? or indeed a vulcan?
All are counterable, but watch out for the unexpected, mass T1 rushing endgame can cost you dear if you've mainly gone for annis and other stuff!
SCOUT!
Posted: 12 Sep 2006, 00:18
by Hellspawn
Just for a record, I WAS making anti-nuke

, to late though =(.
Posted: 12 Sep 2006, 00:32
by Egarwaen
Min3mat wrote:All are counterable, but watch out for the unexpected, mass T1 rushing endgame can cost you dear if you've mainly gone for annis and other stuff!
Now I want to see someone win by gradually self-destructing their base and swarming the enemy with
exactly 498 Peewees. (Unit cap - 2, as you need a KBot lab and your Commander) That would be the most awesomely humiliating victory EVER.
Posted: 12 Sep 2006, 02:32
by jackalope
Egarwaen wrote:Min3mat wrote:All are counterable, but watch out for the unexpected, mass T1 rushing endgame can cost you dear if you've mainly gone for annis and other stuff!
Now I want to see someone win by gradually self-destructing their base and swarming the enemy with
exactly 498 Peewees. (Unit cap - 2, as you need a KBot lab and your Commander) That would be the most awesomely humiliating victory EVER.
spring tends to crash on me when I attack with over 150 or 200 units
Posted: 12 Sep 2006, 02:35
by Peet
Remember that the max units is variable, it goes up to 5000. 4998 peewees FTW!