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Posted: 06 Sep 2006, 22:51
by Crampman
make a batche file ?

Posted: 07 Sep 2006, 01:32
by Orakio
I can make a batch file, but not if there is no COMMAND line .gaf converter..

Posted: 07 Sep 2006, 03:50
by bobthedinosaur
if youre not using custom uv maps, just s3o with olf gaf uvs made from milkshape what is the pro? i mean why bother?

Posted: 07 Sep 2006, 04:31
by FLOZi
bobthedinosaur wrote:if youre not using custom uv maps, just s3o with olf gaf uvs made from milkshape what is the pro? i mean why bother?
Evading the texture limit

Posted: 07 Sep 2006, 07:00
by FizWizz
FLOZi wrote:
bobthedinosaur wrote:if youre not using custom uv maps, just s3o with olf gaf uvs made from milkshape what is the pro? i mean why bother?
Evading the texture limit
The texture limit is really the true bane of .3do, doing per-square textures is not as bad if you're proficient with making tons of textures to use.

Posted: 07 Sep 2006, 07:48
by Orakio
The problem is I want an easy way to convert 3do to s3o.

Important part --> IN SPRING 3DO FILES DO NOT USE GAF AND THE MILKSHAPE IMPORT PLUGIN ONLY SUPPORTS GAF TEXTURES AND AS UPSPRING ALREADY CONVERTS 3DO TO S3O MINUS TEXTURES THEN THIS PLUGIN IS TOTALLY USELESS <-- Important part

Please tell me how I can convert a common format such as pcx, png, jpg, bmp, etc without having to sit there for hours clicking file, open, selectingthe file, convert/save as...

Essentially, does anyone know of a commandline converter, it doesn't mater if it for example only converts tga to gaf as I can use perl and netpm to convert batch to whatever quickly then convert that to gaf. I'm surprised the only gaf convert appears to be gui which cann't be automated quickly.

Think of the nvidia dss converter command line tool. At this rate I am just thinking of creating my own simple command line converter for gaf.

Posted: 07 Sep 2006, 14:21
by SinbadEV
Okay, here's my problem, why are you trying to convert anything TO gafs in the first place... if you have a bunch of 3do files then you already have the gafs for them... and if you don't, then just get the TA version of the mod you are trying to convert... AA right?

http://aa.planetannihilation.gamespy.com/download.htm

( http://prdownloads.sourceforge.net/ta-a ... p?download )

And if the mod is just using the gafs from TA... I'm pretty sure someone can post a link to them on file-universe...

Posted: 07 Sep 2006, 14:51
by SwiftSpear
There's no good reason to convert a 3do to an s3o. The whole point of doing an s3o is the get the advantages of uv mapping, 3do's ported directly would not only be inefficient but be much more difficult to work with.

Posted: 07 Sep 2006, 15:25
by SinbadEV
SwiftSpear wrote:There's no good reason to convert a 3do to an s3o. The whole point of doing an s3o is the get the advantages of uv mapping, 3do's ported directly would not only be inefficient but be much more difficult to work with.
He's already mentioned a number of times that the texture limit prevents the addition of any races to big TA based mods... simply making a single s3o texture that basically contained all of the needed image files and mapping it by UV to the neccessary "quads" on converted 3do model would circumvent this texture limit while using the same amount of system memory... so since the devs arn't interested in supporting the 3do model format to allow more texture space we will need to switch over if we want more custom textures with new races...

Personally the short answer is NO THERE IS NO EASY WAY FOR YOU TO DO THIS YOU ARE GOING TO HAVE TO RETEXTURE ANY MODELS YOU WANT TO CONVERT BY HAND UNLESS YOU ARE A VERY SMART CODER WHO CAN MAKE A PROGRAM TO DO IT FOR YOU... thankyou

Posted: 08 Sep 2006, 00:32
by Nemo
http://www.fileuniverse.com/?p=showitem&ID=734

GAF Dump, a way to mass convert GAF image files.

Posted: 08 Sep 2006, 03:51
by Caydr
I need a way to mass-build gafs. I'd like to convert all my fancy new buildpics back to OTA for the old version's players.

Posted: 08 Sep 2006, 21:43
by Orakio
Sorry but gaf dump is one way only, gaf to bmp, I want a simple bmp to gaf system which I will probably have to make myself.

Posted: 08 Sep 2006, 21:44
by SinbadEV
Orakio wrote:Sorry but gaf dump is one way only, gaf to bmp, I want a simple bmp to gaf system which I will probably have to make myself.
WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY DO YOU NEED TO CONVERT BMPS TO GAFS!!!

Posted: 08 Sep 2006, 22:06
by Argh
Because he doesn't realize that if he just uses ANY texture, then he can put his models through the whole 3DO-to-S3O conversion process.

Not that anybody who actually knows what they're doing would ever do such a thing :roll: Some people will drive twenty miles to avoid walking three blocks, though...

Posted: 09 Sep 2006, 01:03
by Das Bruce
SinbadEV wrote:
Orakio wrote:Sorry but gaf dump is one way only, gaf to bmp, I want a simple bmp to gaf system which I will probably have to make myself.
WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY DO YOU NEED TO CONVERT BMPS TO GAFS!!!
Caydr wrote:I need a way to mass-build gafs. I'd like to convert all my fancy new buildpics back to OTA for the old version's players.

Posted: 09 Sep 2006, 01:56
by SinbadEV
touch├â┬®... but I wasn't talking to Cadyr... also I don't care about TA much anymore anyways...