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Posted: 01 Sep 2006, 04:10
by mehere101
The game was awesome, the community was crap. I hate that community so much...

Posted: 01 Sep 2006, 05:07
by FireCrack
mehere101 wrote:The game was awesome, the community was crap. I hate that community so much...
Why?

Posted: 01 Sep 2006, 06:46
by Egarwaen
Caydr wrote:FINE! I CONFESS!!! I'M TRYING TO COPY FREESPACE 2 LASERS!!! HAPPY NOW!!!!? :P
Make them 10-20 times wider than the emitter. :wink:

Posted: 01 Sep 2006, 23:32
by mehere101
The community single handedly managed to halt FS3. Because they couldn't have Volition do it. They never seemed to make a decent custom campaign - all of the ones i tried had gaping holes that led to engine failures from FS2.

Posted: 01 Sep 2006, 23:33
by Zoombie
They stopped FS3! Those bastards!

Posted: 01 Sep 2006, 23:37
by MR.D
Looks good to me :o

Colors could be a little more pronounced though, they seem a bit faded when compared to eachother.

Posted: 04 Sep 2006, 18:00
by Caydr
Ok, I guess this isn't a mod either. My bad. If anyone could move this to general, I'd appreciate it.

Posted: 05 Sep 2006, 10:27
by CalledGothic
Could it be posible to make a beam laser that fired continuiosly, had a bright light at the point of impact, and only showed up in rout as atmosphere heating inless it went through a particle effect, than it would show up, I just think it would be cool to have flashes of blue light and units exploding instead of these big streaks

Posted: 05 Sep 2006, 10:31
by Das Bruce
CalledGothic wrote:Could it be posible to make a beam laser that fired continuiosly, had a bright light at the point of impact, and only showed up in rout as atmosphere heating inless it went through a particle effect, than it would show up, I just think it would be cool to have flashes of blue light and units exploding instead of these big streaks
Heat ray?

Posted: 05 Sep 2006, 14:55
by Caydr
It's possible to have a continuous invisible beam which is only visible at impact, but the thing about only visible in particles isn't.

Posted: 05 Sep 2006, 20:16
by KDR_11k
Caydr wrote:It's possible to have a continuous invisible beam which is only visible at impact, but the thing about only visible in particles isn't.
Maybe it's because I'm tired but I can't even parse the grammar of the bit about particles.

Posted: 06 Sep 2006, 02:58
by mehere101
@KDR:Basically have the beam light the particles.

Pretty much particles is impracticle in all engines. THere are just too many particles

Posted: 06 Sep 2006, 21:34
by GrOuNd_ZeRo
corethickness and laserflaresize were introduced WHEN?

that is cool stuff...looks awesome!

Posted: 06 Sep 2006, 22:57
by Fanger
for the next version..! :wink:

Posted: 09 Sep 2006, 21:13
by Sheekel
So these arent available now...

Posted: 10 Sep 2006, 15:54
by MR.D
Now add in some lighting auras to the beam itself so things near the beam(other units, ground, trees) also get lit up by the color of the laser.

Do that and you will earn my undying love.

Posted: 11 Sep 2006, 07:46
by REVENGE
There any plans to get realtime dynamic lighting incorporated into spring?

Posted: 11 Sep 2006, 08:00
by Zoombie
I have to say it again.

Those lasers are friggen cool.

Posted: 11 Sep 2006, 17:57
by Caydr
Just wait till you see an Annihilator ^^

Dynamic realtime lighting, even on a small scale, is not likely going to happen. Look at how much the engine slows down with *one* light source added. The dev team has pulled off wonders before, but this isn't a matter of skill or ingenuity (sp?), this is just the fact that even a PS3 couldn't hope to render dynamic shadows from hundreds of sources on hundreds of objects, and those objects' reflective surfaces!

The reason it's possible in other games is because you're dealing with comparatively tiny battles that are usually capped in size by the engine. Warcraft 3 for instance probably has dynamic lighting, right? But you're dealing with dozens of units and a handful of light sources.

Posted: 11 Sep 2006, 18:29
by KDR_11k
I don't think anyone would notice if those dynamic lights don't project any shadows.