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Posted: 04 Oct 2006, 21:08
by tow_dragon
Be patient. I am working by making 0.73 compatible version (based on 0.12 version from tags).

[edit]
I've made TSI 0.12 RC1 for Spring 0.73
You can download it from http://www.unknown-files.net/index.php? ... &dlid=1775

PS: This is only a test version.
[/edit]

Posted: 04 Oct 2006, 23:42
by Tow_IMPono
Im releasing (probably) final version of TSI 0.12.
It's compatible with Spring 0.73b1 and Absolute Annihilation mod.

This is last version with our AI without support for other mods.
0.2 won't have really Universal Mod Support - it will need a config files with unit names, but we will make such files for all major mods.

Changes:
0.11 -> 0.12
Better support for nukes
Constructors can guard factories
Constructors are trying to run away when attacked
Code optimaliztion
Minor improvements and bugfixes
Still \AI\TSI subfolder must exist in your TASpring folder.

This version don't create any logs.

DOWNLOAD:
http://spring.bee.pl/TSI_0_12.zip

Posted: 05 Oct 2006, 09:25
by kvdd
YESS :D

now i can use ur AI, but.. they build much much more and more buildings and airplanes, but... they dont fly :P

and the have at the much 30 units :P

anyway i overrule that AI wit 100 rockers ;)

Posted: 07 Oct 2006, 01:50
by CoolColJ
huh?

I doesn't even show up in the AI list in the new spring when I install it?

Posted: 07 Oct 2006, 01:58
by krogothe
install it in the proper place

Posted: 07 Oct 2006, 02:10
by rattle
Also don't use SpringSP just yet. It looks for the AI dlls in the wrong place.

Posted: 07 Oct 2006, 02:34
by CoolColJ
krogothe wrote:install it in the proper place
where we that be?

I put it into the AI folder, either by itself or into a TSI sub-dir, no workie

Posted: 07 Oct 2006, 09:41
by tow_dragon
proper place (for SpringSP v 0.6.1) is TASpring\aidll\globalai, but this dll should be in AI\Bot-libs\ (doesn't work with SpringSP v 0.6.1)

Posted: 07 Oct 2006, 09:51
by CoolColJ
ahh ok

Well I use the MP lobby to play skirmish

Posted: 14 Oct 2006, 11:30
by BvDorp
how's things?

Posted: 14 Oct 2006, 18:26
by Tow_IMPono
We are still working on support for mods other than AA.
Here you can see some eyecandies:
http://www.antypika.aplus.pl/ttai/screen064.jpg - TSI running E&E 1.63
http://www.antypika.aplus.pl/ttai/screen063.jpg - First experiments with support for water maps.

We will probably release TSI 0.2 within 2 weeks.

Posted: 16 Oct 2006, 17:13
by tow_dragon
It is closer and closer to TSI 0.2. It will support AA, EE, NanoBlobs and maybe something else. If you would be happy to see support for mod X, write it here and we will try to provide it.

Posted: 16 Oct 2006, 19:41
by Argh
Kewl. Will be interesting to pit TAI vs. NTAI in NB :-)

Posted: 16 Oct 2006, 20:29
by AF
I say add generic support for arbitrary mods, the necessary changes will make your construction system immensely flexible compared to hardcoded systems already in place. Trust me when I say the benefits far outweigh the costs by a longshot. And it isnt as hard as it may seem either.

Posted: 24 Oct 2006, 23:43
by Dii
A small bugreport:
If you choose "Choose in game" option for the start position, the bot won't do anything. AAI was able to manage this, I guess only a minor function is needed for this.
Have a nice day! :)

Posted: 25 Oct 2006, 00:41
by hughperkins
Tried one match of CSAI vs TSI 0.12 on CometCatcher Remake v02, AA2.23. The replay is at:

[http://manageddreams.com/csai/061025-Comet Catcher Remake-v02-0.73b1-3.sdf]

(CSAI is bottomleft, in red; TSI is topright, in blue)

*Your building positioning is excellent. Your solar cells are right up next to each other, whilst your factories are well spaced away from other obstructions
*Sending out plasmas at the start is very agressive
*Your production speed is excellent

The building positioning is very nicely done. Could you describe the algorithm you are using for that? It works very well.

Posted: 25 Oct 2006, 14:46
by hughperkins
Played a couple more games, one in SmallDivide, one in SpeedMetal.

Also, tried using XTA but I dont think TSI supports it yet?

Here are the replays on AA2.23:

*http://manageddreams.com/csai/061025-Sp ... -aa223.sdf
*http://manageddreams.com/csai/061025-Sm ... -aa223.sdf

The non-metal games are very exciting. Each game is very close, and the bots both play very agressively. I keep thinking CSAI will lose, but then it just pulls through at the end ;-)

Posted: 25 Oct 2006, 23:59
by bamb
the 5 meg cometcatcher demo doesn't work? The comms just stay in one place.

Posted: 26 Oct 2006, 10:26
by hughperkins
bamb wrote:the 5 meg cometcatcher demo doesn't work? The comms just stay in one place.
You may need to wait 1 or 2 real-time minutes for the commanders to start moving.

Posted: 26 Oct 2006, 14:33
by bamb
hughperkins wrote:
bamb wrote:the 5 meg cometcatcher demo doesn't work? The comms just stay in one place.
You may need to wait 1 or 2 real-time minutes for the commanders to start moving.
Why is that? And the speed was set to 3 or 3.5... i even upped it myself too.