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Posted: 26 Aug 2006, 22:05
by Zagupi
Hard to say anything about balancing at this phase.. but wouldn't it be cool if you could airlift the dangerous wreck away?
Posted: 27 Aug 2006, 15:56
by Snipawolf
Zagupi wrote:Hard to say anything about balancing at this phase.. but wouldn't it be cool if you could airlift the dangerous wreck away?
Or into an enemies base, heheh
Told ya, deadly mines..
So 5 ways I've come to decide, probably gunna be more..
1. Don't let them build it, I will make the standard factory build time for it 30 minutes, not counting extra constructors, if they actually do build it, you deserve to die
2: Reclaim the "wreck" or immobile zoid...
3: Airlift it, use it as a weapon against the guy who built it...
4: Build your races super unit, better be fast though...
5: Loads, and loads, and loads, of level 4's...
I may have more options, but it will be balanced, its gunna be more skill vs. skill...
Superweapons on my mod will be built 1 a game, they decide the whole game after that, so I don't think I'll expect to see two, ever... Not even in speedmetal... Maybe one on each side, but not two for one person...
Posted: 28 Aug 2006, 01:30
by Snipawolf
Hyaaah! Double post...
Do I need a move script/script at all for my commander to play the game?
Edit: How do I compile scripts? I feel like a nub...
How do I make it sdz? An option in WinRAR?
Posted: 28 Aug 2006, 07:20
by KDR_11k
1. You need at least a cob file named like your unit shorthand or Spring will quit with "Script ______.cob not found". One of the few errors Spring actually complains about.
2. Compiling is done with the program Scriptor, available from the Wiki page on modding.
3. sdz = zip with another name.
Posted: 28 Aug 2006, 12:19
by Gobbob
can you make it so that you can only have one of a certain building and if that building gets destroyed you can build another 1
-Goby
Posted: 28 Aug 2006, 12:55
by Snipawolf
lol, MTR, unit limits...
So, Scriptor can compile? I'll have to look through it some more...
And Do I need tdf or can I use txt?
Posted: 28 Aug 2006, 12:57
by Aun
Not without messing with the economy, AFAIK.
Posted: 28 Aug 2006, 13:00
by Snipawolf
Messing with the economy?
Weird...
and what does AFAIK stand for, huh? I dunno..
Posted: 28 Aug 2006, 13:04
by Aun
Well, you can give a building/unit negative storage so that you can stop anything else being built using that resource...
As Far As I Know.
Posted: 28 Aug 2006, 13:19
by Snipawolf
Oh, okay...
Posted: 29 Aug 2006, 00:58
by Neddie
Actually, it means... Anti-Fricken-Air Is Killer