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Posted: 24 Aug 2006, 01:24
by Argh
Great to hear this is finally moving forwards

Posted: 24 Aug 2006, 04:37
by Neddie
Guessmyname wrote:Squats are the midget-people, right?
I'm afraid I don't know much about them. Ratling snipers are Squats though, aren't they?
Squats are dwarves. One of my great annoyances with the 40k universe is that they removed dwarves (Squats) and not elves (Eldar). Nowadays, you mention Squats on the GW forums and they kick you out. Ironically, there are a few petitions for Squats out there with far more than 40k signatures.
Ratlings are essentially halflings.
I have source material for Squats and Harelquins, as well as old Genestealers and some CSM data.
Posted: 24 Aug 2006, 05:09
by Zoombie
Genestealers were really cool, back in the old Space Hulk days...
We need a new Space Hulk game. That was the BEST Warhammer 40K tactical FPS EVER!
For something more then ten years old that game is still REALLY freaky.
Posted: 24 Aug 2006, 12:59
by Guessmyname
I modelled this for fun, I doubt it'll ever work as a unit. Might make a good map feature though
EDIT: Silly me, missing out the picture

Posted: 24 Aug 2006, 13:31
by KDR_11k
You could have a droppod control that can build special units across the map which have zero buildtime and have an animation that shows them being delivered via pod.
Or allow other units to build these.
Posted: 24 Aug 2006, 14:28
by Guessmyname
Why is it that, when giving a good reference picture to use, I
cannot resist putting in
everything?

Posted: 24 Aug 2006, 15:25
by Zoombie
Its better to put every thing into something. That way you don't miss stuff.
Posted: 24 Aug 2006, 15:32
by raikitsune
**attacks reference pictures trying to find miscelanious bits for Guess to model**
Posted: 24 Aug 2006, 16:19
by Zoombie
Now with custom explosions tanks can be lit on fire, explode, fall apart and then EXPLODE AGAIN!
Or so I hope.
Also that tank looked good...now make a Land raider! LAAND RAIDER!!!
Posted: 24 Aug 2006, 16:34
by KDR_11k
There's only one proper explosion and it's triggered the moment the unit dies. Also the unit will still be targeted by attackers until the Killed() function returns.
Posted: 24 Aug 2006, 16:35
by Zoombie
Damn.
Posted: 24 Aug 2006, 16:46
by Guessmyname
Got the bikes working.
The firearcs on the Predator (Annihilator varient) are borked though
The flags (with the Chaos 'bastard icons' displaying their brain frying abilities. The Chaos flag can actually target three units at once)
Oh, and I'm trying to get the basic, early game stuff in, finish Chaos up to a similar stage and kick into a form of balance (with a little help I hope).
Then I'll start adding stuff like Landraiders.
Posted: 24 Aug 2006, 16:50
by Zoombie
Evil purple lighting for the win!
Posted: 24 Aug 2006, 18:24
by Neuralize
Where is Benito, and his titans? Those will be included right? Banblades?
Posted: 24 Aug 2006, 18:30
by Guessmyname
Oh, I'd forgotten about them. They'll be put in last probably.
Posted: 24 Aug 2006, 18:32
by Neuralize
Well, it would be really sweet to see some action shots with the titans/banblades along those infantry

Posted: 24 Aug 2006, 19:16
by Guessmyname
Space Marine Barracks (The immobile stand-in for the democles command tank)
Force Commander and Scouts (both varieties)
I've nearly got all the early SM stuff in! Whoo!
Posted: 24 Aug 2006, 19:58
by raikitsune
not much of a space marine player myself but will landspeeders be included?
Also do you ever intend to put Imperial guard (may the emperor watch over them!) in the game?
Posted: 24 Aug 2006, 20:15
by Guessmyname
well, I've the tank models...
Posted: 24 Aug 2006, 20:26
by KDR_11k
Banblade sounds like an upgraded version of the banstick.