Page 2 of 4

Posted: 05 Aug 2006, 08:33
by oldsergey
How to install it - it just zip file with all models/tetures

Posted: 05 Aug 2006, 19:43
by Slamoid
[edit] Removed early-morning bitchyness [/edit]
This looks like great work Buggi, keep it up man.

Posted: 05 Aug 2006, 19:45
by Zoombie
Um...last I checked Smoth was offering help.

That dosn't not sound like no complaining I ever heard.

Posted: 05 Aug 2006, 20:36
by Dragon45
Buggi, this looks seriously leet. :)

The only problem will be, IMHO, balancing... :D

Posted: 05 Aug 2006, 20:37
by Zoombie
Isn't that always the problem?

Posted: 05 Aug 2006, 21:13
by Nemo
Awww @ no .bos animation utility. I figured it was worth the asking though.

And yeah, thanks for mentioning servo smoth - I just can't seem to get it to do what I want it to.

Posted: 06 Aug 2006, 02:12
by Buggi
smoth wrote:I will redo the models if you include none of the units from OTA, just custom stuff. I ALSO offer the gundam textures to you(Not that all are applicable but many are usefull) all if you just get rid of OTA stuff and use only fan made stuff :)
Interesting!! Nothing OTA eh? Does that mean no Krogoth? It seems over the years the lines have blured significantly on what was OTA and what wasn't. :-/

I'd be happy to work towards that end once the content manager is operational, it would be far to time consuming to do everything by hand.

I am also not a BOS scripter, I've never gone into the depths of what makes it tick and I'm often amazed it does work.

How to install it.. you must rename the extension from zip to SDZ. I forgot to mention this. :( The webserver it's hosted on refused to serve the file as sdz, but zip worked just fine.

And really the best way to manage the Monkeylord or Fat Shrew is to control it yourself. Straighter lines, funner blasting of stuff. The engine really wasn't meant for such large units. That or I'm not getting how the movement system works at all.

Posted: 06 Aug 2006, 03:20
by hrmph
I've been having fun messing around with it. The naga defensive structure is bugged. Suggestion: moho nano turret, muwahahah.

Posted: 06 Aug 2006, 06:11
by Buggi
I already added nano units... the bumblebee L2 aircraft is a flying FARK, and very useful. Both sides get it this time. :D

Posted: 06 Aug 2006, 06:15
by smoth
@buggi, just replace krogoth with karnageth or something like it. There are tons of fan made units. At least using those as a base then slowly removing the OTA textures will be a good start.

Posted: 06 Aug 2006, 06:27
by Buggi
Yeah, unituniverse has... like over 5000 units I believe. Pretty amazing.

What I'm not going to do, I lay out the credit for everyone. Sure, I love getting credit for stuff, but come, a complete unit replacement? And who is going to read it? Does anyone actually care?

I think not. Just know the work they did helps our hearts. :D

Posted: 06 Aug 2006, 06:29
by smoth
It isn't that hard, it can be done in a text file and later placed in a the wiki.

Posted: 06 Aug 2006, 09:16
by Buggi
Wow there are a lot of units. Not very many are lowly L1's. :)

Posted: 06 Aug 2006, 10:00
by smoth
nothing is stoping you from making them level 1 :P

Posted: 06 Aug 2006, 21:24
by Buggi
OH! good point.

We should make an effort to really do this right! As the OTA units are slowly pushed out, I'm really going to need some help with scripts, SOME balance, and models/textures.

I'm still understanding the whole movement classes and such. Spring really has some horrible documentation. I dont' think anyone has updated the FBI section in quite some time. I don't even want to think of the weapon tags just yet.

Posted: 08 Aug 2006, 20:36
by Buggi
New version 1.2! Someone suggested a weak L1 shield, so VIOLA!

See first post for more updates. :D

Posted: 08 Aug 2006, 21:27
by Caydr
Haven't tried this yet, since I have no access to my main computer, but a few of the things in the screenshot look pretty... I might see if they're worth adding to the main mod. Just have to make sure they have a well-defined role and aren't redundant.

Posted: 08 Aug 2006, 21:30
by TheRegisteredOne
Dragon45 wrote:Buggi, this looks seriously leet. :)

The only problem will be, IMHO, balancing... :D
LOL D45, that's like the only thing other than texxing, modelling, and scripting. :D.

Posted: 08 Aug 2006, 23:12
by Buggi
The textures of this system are really giving me a headache. It's a pity I can't just convert to S3o. You may or may not know that the textures for the s3o format don't count towards your main texture block.

Any modelers out there willing to really have a go at it? :D

Posted: 09 Aug 2006, 00:25
by FLOZi
If that is your only concern, I'm pretty sure you could use DarkRain's milkshape plugin to convert over to S3O.