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Posted: 31 Jul 2006, 10:21
by SwiftSpear
That map would be pretty crappy in the new format. You'd need a full screen stretched texture. Probably best to have it in the old format, although it would be pretty shitty there too... Why the hell did someone make a map that is a picture of a duck?
Posted: 31 Jul 2006, 10:27
by Ishach
They were inspired by god to make a map in 20mins that would get more playtime than maps that took weeks to make.
(Talking about the original Duck, not my map btw)
Posted: 31 Jul 2006, 15:29
by jackalope
genius, Ishach, pure genius.
you could just use a flat heightmap for that.
Posted: 31 Jul 2006, 15:38
by Ishach
jackalope wrote:genius, Ishach, pure genius.
you could just use a flat heightmap for that.
You know, i never thought of that.
Ok this map is back on track, although I might make it 8x8 or something.
Actually i'll start it again and not let it mysteriously come up as black and white.
Entering a battle room near you this week!
Posted: 31 Jul 2006, 22:25
by Dragon45
No, you must not make it flat! Make the ducks have same heightmaps as Duck!
Btw, its actually a goose that someone made a map of, and called it Duck.
Posted: 31 Jul 2006, 23:00
by emmanuel
this map have a tiny weight!!!
700ko
very impressiv for just a playable joke demo
but...spawn zone is out;can t move just build(not a problem for my mod where all unit are commander scripts!)
how change map color wihte for dark other(eye damage report)???
don t be carfull for some bad spamer always unconstructiv(making ridiculous mods)!
whynone release a 64x64?
is a tecnical probleme about image size?
some one can t handle Gpixel pictures???
how need ram for this??
more than 2Gb?
Posted: 31 Jul 2006, 23:21
by jackalope
emmanuel wrote:this map have a tiny weight!!!
700ko
very impressiv for just a playable joke demo
but...spawn zone is out;can t move just build(not a problem for my mod where all unit are commander scripts!)
how change map color wihte for dark other(eye damage report)???
don t be carfull for some bad spamer always unconstructiv(making ridiculous mods)!
whynone release a 64x64?
is a tecnical probleme about image size?
some one can t handle Gpixel pictures???
how need ram for this??
more than 2Gb?
1. use choose position in game to avoid spawn issue
2. can't change the color as far as I know. Try playing with F4 metal view on.
as far as "don t be carfull for some bad spamer always unconstructiv(making ridiculous mods)!" goes, the only response I can make is "ouf if someone say so =we can too=." I think you know what I mean.
3. I'm personally not going to make a 64x64 map because it seems like it would take up a lot of memory and therefore time.
Posted: 01 Aug 2006, 01:11
by Dragon45
Any map bigger than 32x32 or so (IIRC) has problems because of Spring deals with shadowmaps (among other things)
So yeah, too-large maps are bugged.
Posted: 01 Aug 2006, 06:00
by Forboding Angel
larger thuan 40x40 is technically not possible because mapconv will crash out.
Posted: 01 Aug 2006, 07:43
by Buggi
The 40x40 limit is hardcoded in the exe, they use it for MAXTILES and other ceiling calculations.
Posted: 01 Aug 2006, 08:43
by Das Bruce
Buggi wrote:The 40x40 limit is hardcoded in the exe, they use it for MAXTILES and other ceiling calculations.
Remove it.

Posted: 01 Aug 2006, 09:25
by Ishach
http://img388.imageshack.us/img388/9365/duckts8.jpg
The polished up version, also includes sensible heightmap!
All thats left is to stop it from crashing spring
Posted: 01 Aug 2006, 10:08
by Dragon45
If the 40x40 limit is just a #define, or its set via some universal parameter...
hm...
is it?
Posted: 01 Aug 2006, 10:38
by Comp1337
Ill guess it has to do with variable size..
Posted: 01 Aug 2006, 11:08
by Ishach
I finished the map but it wont load in the client :'(
But I could play a game of emmanuel's own Combat_constructors through spring.exe.

Posted: 01 Aug 2006, 17:18
by Zoombie
That looks...very...very...very strange.
Posted: 01 Aug 2006, 19:36
by Quanto042
When i saw Duck for the first time i was absolutely mortified by it. But at the same time, seeing as how the old format works, i figured it would only be a matter of time before someone did that sort of thing. And to be honest, as rediculous as it is, it is quite funny.
Emmanueland only takes it up a notch, I approves of the stupidity!

Posted: 01 Aug 2006, 22:34
by emmanuel
1. use choose position in game to avoid spawn issue
for the single play random ennemy or ai is possible ?
but some fix for have huge maps 128x128 need in next realease?
need feature request absolutly!!!
Posted: 02 Aug 2006, 01:18
by Kixxe
...
HILARITY! :O
or not.
Posted: 02 Aug 2006, 10:59
by emmanuel

i fix(?) the spawn and try for colour...
here:
http://www.unknown-files.net/browse.php?dlid=1455
i change wind to 500 for look ...and smoke explod move (i requested an existing feature :sorry)
the movie very impressive in dvx512
here:
http://www.unknown-files.net/browse.php?dlid=1457
upload too
a updat for my mod
here:
http://www.unknown-files.net/browse.php?dlid=1456