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Posted: 24 Jul 2006, 03:58
by dogthinker
I'll make a short clip for you when I get home from work tonight, emmanuel.

You just want to see a nuke hitting water on maximum settings right?

Would you like me to use an XTA sized Nuke or a AA sized Nuke?

Posted: 24 Jul 2006, 09:22
by SwiftSpear
emmanuel wrote:really someone hav monkey kid mind

i can t (not) use the max seting(only the lowest)
The dropping of the "'t" on can't is a pretty big mistake in english. Totally changes the meaning of the sentence.

[edit] I warned you already, last chance, no more flaming. If I see you making an insult on another springer you'll find yourself with a tempban.

Posted: 24 Jul 2006, 13:53
by emmanuel
oh
you seed i flame against nobody personaly
i flame in sky only against bad mind
not personal critisim for surviv in some savag country
in modern world critisim is prob of love
because that help fix the mind bugs


sure i want a movie of nuc in water
and i want see the result of new explod tags in high seting

what you hav i take
powerfull best aa xta ?
the better is suficient...
post or link this please

Posted: 24 Jul 2006, 14:54
by dogthinker
ok...

Two nukes, one viewed from up high, one from down low. I used AA 2.11, as it has big nukes... I maxxed out my settings using settings.exe (if these 'high' explode tags are set somewhere else then you'll need to tell me where.)

It's under 7mb. I had to upload it to putfile as FU was down. It plays directly off the webpage (set the viewsize to 800 or it'll appear too small.) If you want to keep the file you should be able to find it in your temporary internet files after you've played it once.

http://media.putfile.com/Spring-AA211-dynwater-nuke

The water doesn't really do much... No giant waves...

Posted: 24 Jul 2006, 20:42
by emmanuel
thanks great
yes not very impressiv
not a big losse to haven t this quality
don t understand if that is the new explod tag
the water seems be broken:not nicely...

notice :the new waves slow down fps in low seting to for me

Posted: 25 Jul 2006, 02:32
by dogthinker
The dynamic water is quite beautiful when moving ships or looking at submarines, but is not very exciting in regard to explosions. The foam effect is quite appropriate, but the waves understated.

The waves almost appear to have been affected by the impact of the missile (in no greater amount than by the scout ships movements,) but not by the explosion itself.

Posted: 25 Jul 2006, 03:19
by Zoombie
I agree

Posted: 25 Jul 2006, 23:02
by emmanuel
wav seems hav the same value than the ground softness
and after come back
we must ask in map forum if wav can be related with hardness
i sugest waves must be related to gravity factor