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Posted: 15 Jul 2006, 06:41
by Snipawolf
SWEET! I must implement this

Posted: 15 Jul 2006, 07:50
by Argh
Um... no offense, you guys... but BOS doesn't require that we understand French...
Posted: 15 Jul 2006, 08:08
by KDR_11k
Yes but I don't think he was asking about just any BOS. He wanted a specific BOS and we're having a hard time trying to figure out what exactly it's supposed to do. I could make a flying mex that does the hokey-pokey but I don't think he'd want that.
Posted: 15 Jul 2006, 08:59
by Neuralize
What if the rest of us what that though, mm flying mex + hokey pokey.
Posted: 15 Jul 2006, 12:01
by Sgt Doom
Worse than google translating English to Chinese then back. Anyone understand what he's saying?
Posted: 15 Jul 2006, 21:08
by Hunter0000
Sgt Doom wrote:Worse than google translating English to Chinese then back. Anyone understand what he's saying?
Yes.. somewhat
1. He wants a acript that will randomize a units between several modles/texture/weapons. Currently possible but it rquires a modle that contains EVERY combonation fused together then using show/hide ect. Would be waaay easier if some metomorphisis script function was added.
2. Im not sure I totaly understand why the color is red, but he wants a shield that will somtimes malfunction, allowing the projectile/laser/ect to pass through unblocked. Not sure of this is possible atm but possibly (not really a scripter).
3. rotateable weapons, like the low/high raj but more versital so you can change between a large number of weapons. I have no idea if this is possible or not. (Although I highly suspect at least that level of user control input to change the weapons is probboly not possible)
I THINK this is what hes talking about
Posted: 15 Jul 2006, 21:37
by smoth
EMANUEL.... YOU CAN UNDERSTAND THIS:

Posted: 15 Jul 2006, 21:58
by KDR_11k
Hunter:
1. Pretty easy, my drones use a common .bos, currently I'm using #define commands to turn the script intpo the specific drone but I think I could build a script that stores its drone type in a variable and assigns that a value depending on a random number.
2. Give the unit two shields, one is visible but does nothing (no repulse, power 1), the other is invisible and does the actual blocking but it gets toggled on and off through the script (since I have no idea how to toggle those I'm not sure you can toggle them individually) at random intervals.
3. Give it an on/off button and each time that button is pressed the "activeweapon" counter is increased by one (cycles upon reaching maximum). The on/off state wouldn't matter.
He can implement that himself.
Posted: 15 Jul 2006, 22:28
by Hunter0000
Only reason I mention the meta idea for the first one is, your drones use the same body and switch diff weps. He wants a unit that has 10 modles, 10 texture, and possible that many weapons as well, that means the full model would contain 100-1000 units and who the hell knows how many parts. Making 10 models that have randomtextures and weapons and having a metamorph function would be easier to do imo
Emmaneul: come read this since we think we figured your scripts out =P
Posted: 16 Jul 2006, 00:06
by emmanuel
yes you say true
fire crack a10=you understand good
the units have many excedent parts=
10 texturednumber and 2 hull and 2 turet but only 1 will visible
same in cnc whise upgradable
for upgraded weapons it s easy
the first part of the script use weapon1 the second weapon2
=with taspring 64upgrad seems possibl=
all this are report of existing scripts for total annihilation
another great unsed fonction is the nuclear lauchner where the missile erect and will be unvisible when fire
=many unit can have a visible rocket but noone realased
sure i can script myself
...when i will know scripting
=is for this cause i ask to you to report
=for know all possibilitys of the script fonctions
exemple is possible for a structure to move itself?
maybe the onoff can command mobility?
(don t understand the picture omggtfo smoth)
Posted: 16 Jul 2006, 00:37
by raikitsune
Ok understand this:
Agincourt?
Posted: 16 Jul 2006, 00:48
by emmanuel
is agincourt a location for a middle age battle?
a dunkerk like or a english glory ?
long time ago the english glory same the french...
Posted: 16 Jul 2006, 01:04
by rattle
http://www.google.com/language_tools
http://babel.altavista.com
Or post in french. And don't take it too personal, people just can't understand you. It was no-ones intention to insult you anyway...
Posted: 16 Jul 2006, 01:16
by emmanuel
me not i haven t intention
but you do it when you talk outtopic
Posted: 16 Jul 2006, 01:18
by zwzsg
I speak both english and french, yet can't understand emmanuel!
However, thanks to my vast TA knownledge, I gathered that he's describing the
greyhound, and old TA unit with a randomly generated two digit number painted on the side, and that gets born as a champion (better armor, better weapon, radar, etc..), 1/5 of the time.
From that I guessed that the question he was asking was "Can you list all the amazing scripts you've ever found?". To which my answer is simple: All the units I scripted!

Posted: 16 Jul 2006, 01:19
by smoth
/me points at zwzsg.... lord of scripting and master of all things .cob
Posted: 16 Jul 2006, 01:33
by emmanuel
cool a TA fan
maybe zwkfg is really great in scripting but it s too a really bastrd master of madness
enculator dsalopard on s est deja parler et si tu comprend pas c est parce que t es une pute sidateuse
utilisez google translator
Posted: 16 Jul 2006, 03:27
by FireCrack
Hmm.. noone would happen to no a big place where there's lots of thesese things, would they?
Posted: 16 Jul 2006, 04:05
by bobthedinosaur
thats what i was going to say the greyhound... who made that again?