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Posted: 08 Jul 2006, 12:35
by .MJJNL.
i can model 1 for you but give me the texture ;)

Posted: 08 Jul 2006, 13:02
by .MJJNL.
modelled just 1 metal patch heres a screenie:
Image
Image

Posted: 08 Jul 2006, 13:21
by zorbawic
NOiZE wrote:we would need a transparacy channel...
no we dont ... who said that the object has to be square or rectangular?

Posted: 08 Jul 2006, 13:22
by zorbawic
.MJJNL. wrote:modelled just 1 metal patch heres a screenie:
Image
Image

exactly - thats what i meant do to

Posted: 08 Jul 2006, 13:24
by .MJJNL.
ok but how do you wanna place metal thingys on it just do metal map under that feature or?

Posted: 08 Jul 2006, 13:24
by zorbawic
.MJJNL. wrote:i can model 1 for you but give me the texture ;)
ill start prepairing textures (but cant predict when they will be ready)

Posted: 08 Jul 2006, 13:25
by zorbawic
Yes as a feature... i mean it will work this way - 1st layer metal map - 2nd layer features map

Posted: 08 Jul 2006, 13:46
by AF
what about terrain deformation?

If the terrain is deformed you end up with nasty effects such as the feature dropping into the terrain or being half submersed or sticking out over the terrain...

Posted: 08 Jul 2006, 13:53
by .MJJNL.
maby you can make a type map and at the metal patches hardness 1000000 or what so that never happens

Posted: 08 Jul 2006, 17:36
by SinbadEV
problem with your idea is that the engine doesn't support non-reclaimable/indestructable features... even if you can't click on them the area reclaim will do so... otherwise I've been suggesting modelled metal patches forever... terrain deforemation will hurt the visual effect but you would still have the metal map to check where they should be... and when you built the mex it would flatten out the ground and bring them back to the surface anyways.

Posted: 08 Jul 2006, 17:43
by AF
Did you know it actually costs to restore terrain?

I'll look into area reclaim commands not checking for nonreclaimable tags.

Posted: 08 Jul 2006, 20:59
by SinbadEV
don't know why you are saying that in this context... but no I didn't realise it cost to restore terrain... why does it matter to the disscussion at hand or where you talking to someone else?

Posted: 08 Jul 2006, 21:02
by SinbadEV
the nonreclaimable tags don't work is the problem

Posted: 08 Jul 2006, 21:12
by zorbawic
NEVER MIND

Posted: 09 Jul 2006, 12:13
by NOiZE
when you define

indestructible=1;

You can't destroy a feature and you can't reclaim a feature.

the reclaimable=1; or reclaimable=0; doesn't matter if you have set indestructible=1;

Posted: 10 Jul 2006, 11:36
by .MJJNL.
Or when just it dont work WRITE A PATCH :P

otherwise heres a screenie with a texture that zorbawic sended to meImage

Posted: 10 Jul 2006, 15:12
by zorbawic
.MJJNL. wrote:Or when just it dont work WRITE A PATCH :P

otherwise heres a screenie with a texture that zorbawic sended to me
Image
Im still workin on it ... to make it look more OTA style