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Posted: 05 Jul 2006, 07:46
by Candleman
Yeah, same. Just a bit of shoulder-rocking would suffice. And the models look great, besides the fact that they all look a bit surprised.

Posted: 05 Jul 2006, 07:52
by Das Bruce
chillaaa wrote:
FLOZi wrote:Thank Springs Linear Interpolation. And Maoris.
Everyone should bow down to Kiwis! We are teh bestest bro!
Uhh, that sounded suspicious coming from an australian... :?
Candleman wrote:Yeah, same. Just a bit of shoulder-rocking would suffice. And the models look great, besides the fact that they all look a bit surprised.
+1

Posted: 05 Jul 2006, 07:55
by Argh
... and that they're all left-handed. I'm assuming this is pre-export into UpSpring.

Posted: 05 Jul 2006, 08:02
by Candleman
Oh, and sniper is "Scharfshutze"

Edit: I think.

Posted: 05 Jul 2006, 08:20
by Rayden
better use "Scharfschuetze" ue for ü :P

Posted: 05 Jul 2006, 19:12
by Candleman
That's what I meant, but my keyboard can't do things like that.

Posted: 05 Jul 2006, 20:44
by emmanuel
for a good scripter an interesting joob will be to trqnslqte ta:kindoms script for reuse .3do models
=i try it =but if .3do are same they not animated in taspring

Posted: 05 Jul 2006, 21:59
by Johns_Volition
candleman, use the windows keyboard setting to set it to german and press ' and you shall recive a ae.

Posted: 05 Jul 2006, 22:07
by Candleman
Ah, so that's how you do it.

Posted: 05 Jul 2006, 23:01
by FLOZi
Argh wrote:... and that they're all left-handed. I'm assuming this is pre-export into UpSpring.
The left-handed ness has been fixed.

@Zsinj. I said new LEG running animation. I haven't done the torso-swinging, head-bobbing, arm-flailing finished product yet. :P

Posted: 09 Jul 2006, 06:05
by SpikedHelmet
http://de.wikipedia.org/wiki/Heckensch%C3%BCtze

Sniper is Heckenschutze. Sharpshooter is Sharfschutze.

http://www.FreeTranslation.com

Posted: 09 Jul 2006, 06:05
by SpikedHelmet
Also,

Image

Posted: 09 Jul 2006, 06:17
by Zoombie
Thats like the best looking truck I've seen in Spring.

Posted: 09 Jul 2006, 06:20
by Zoombie
And those windows better be reflective.

Posted: 09 Jul 2006, 06:25
by GrOuNd_ZeRo
Nice textures, any pointers on how to make them so detailed?

I also quite like the walk-script...I want it! :P

Posted: 09 Jul 2006, 06:29
by Zoombie
I'd also like to see that walk animation open to the public. You know for any and all mods who need infanty (Gear Commander and WD are a good ones to think of)

Posted: 09 Jul 2006, 11:32
by Charlemagne
Looks a bit squarish and cartoonish, but it is still a good model. The textures also look a little dirty, and that's great. =)

Posted: 09 Jul 2006, 13:51
by FLOZi
Zoombie wrote:I'd also like to see that walk animation open to the public. You know for any and all mods who need infanty (Gear Commander and WD are a good ones to think of)
I'll release it when its finished I imagine. :wink:

I thought GC/WD already had some pretty sweet infantry scripts?

Posted: 09 Jul 2006, 15:21
by chillaaa
Das Bruce wrote:
chillaaa wrote:
FLOZi wrote:Thank Springs Linear Interpolation. And Maoris.
Everyone should bow down to Kiwis! We are teh bestest bro!
Uhh, that sounded suspicious coming from an australian... :?

I am half australian. Born and bred Kiwi though.

Posted: 09 Jul 2006, 15:28
by centurion-1
FLOZi wrote:
Zoombie wrote:I'd also like to see that walk animation open to the public. You know for any and all mods who need infanty (Gear Commander and WD are a good ones to think of)
I'll release it when its finished I imagine. :wink:

I thought GC/WD already had some pretty sweet infantry scripts?
Yes we do, courtesy of GZ, they work great but the running animation is ripped from the ARM Zipper fast attack kbot, and while its good its not so smooth. It is good enough for now tho, no worries.