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Posted: 24 Jun 2006, 22:24
by Aun
Forboding Angel wrote:if you notice there is a spec on one of the screenshots in the middle of the map about. That is a GD factory and a gd com in EE.
I can see the factory!

Posted: 24 Jun 2006, 23:01
by PicassoCT
Forboding Angel wrote:if you notice there is a spec on one of the screenshots in the middle of the map about. That is a GD factory and a gd com in EE.
This Map is unplayable.

Till my Units reach the other Side of this Map - a new Spring Version will be out.

Posted: 24 Jun 2006, 23:19
by Aun
PicassoCT wrote:
Forboding Angel wrote:if you notice there is a spec on one of the screenshots in the middle of the map about. That is a GD factory and a gd com in EE.
This Map is unplayable.

Till my Units reach the other Side of this Map - a new Spring Version will be out.
Mod dependant...!

Posted: 24 Jun 2006, 23:28
by Forboding Angel
it's 28x28... your units will get across faster than in say craggy hills

if you don't like big maps then don't play them :D but EE needs large maps.

Posted: 25 Jun 2006, 00:18
by PicassoCT
Forboding Angel wrote:it's 28x28... your units will get across faster than in say craggy hills

if you don't like big maps then don't play them :D but EE needs large maps.
Was not meant offensive. Just had problems with my dropping jaw hitting the Keyboard... brain is back to normal. Man.. wish i could do so big maps. But Mapconv doesn`t accpet my files on the wrack i can call own. And my Con is also to slow to even think about uploading such a Monster Map...

I got to get out of this thread before i write nonsense out of jeaulousy again...

Posted: 25 Jun 2006, 01:06
by Forboding Angel
lol it took me three days to produce these 2


I hate making big maps cause I can't even do after market photoshop editing which really sucks.

Mapconv onlt accepts files that are under 600 meg, so if the texture is over 600 then format it to jpg on highest quality.

Posted: 25 Jun 2006, 10:25
by PicassoCT
Forboding Angel wrote:lol it took me three days to produce these 2


I hate making big maps cause I can't even do after market photoshop editing which really sucks.

Mapconv onlt accepts files that are under 600 meg, so if the texture is over 600 then format it to jpg on highest quality.

Unleashed on Humanity... that was a BBBIIIIGGG Mistake (Runs home to produce the Biggest Map ever) JPEGS... MUHAHAHAHA :twisted:

As long as PS can take, it i will make it

Posted: 25 Jun 2006, 10:39
by Comp1337
how big would be possible with .jpg on lowest quality? :twisted:

Posted: 25 Jun 2006, 11:06
by Das Bruce
Comp1337 wrote:how big would be possible with .jpg on lowest quality? :twisted:
The same as normal isn't it?

Posted: 25 Jun 2006, 13:31
by mufdvr222
Das Bruce wrote:
Comp1337 wrote:how big would be possible with .jpg on lowest quality? :twisted:
The same as normal isn't it?
As far as I know, the same sizes, the only thing gained by using a .jpg is getting around mapconv`s file size limit.

Posted: 25 Jun 2006, 18:03
by Forboding Angel
technically a 58x58 map should be possible

you should know that jpg file format caps out at 30000 pixels square root.

What I maen by that is your image could be a rectangle that is longer than 30000, but as long as the square root of the image dimentions is below 30000 pixels it will save. Wow. That probably only made sense to me.

Posted: 26 Jun 2006, 00:22
by Quanto042
wait, do you mean 30,000 or 300,000?

so hmmm

whats the max on a bmp??? (lol i know something bigger than 30000 would be like a whole lotta gigs, but with a HD big enough and enough ram it could be possible.

Posted: 26 Jun 2006, 03:00
by Forboding Angel
a 30000x 30000 pixel jpg is approx 400 some odd megs

Posted: 29 Jun 2006, 21:46
by Quanto042
Forboding Angel wrote:a 30000x 30000 pixel jpg is approx 400 some odd megs
Well, i was asking about the BMP file, cause like, say you want to go BIGGER than 30000, but JPG won't go bigger, so you do a format like oh, BMP. Yes, BMP would be MASSIVE without compression, but the point is breaking that 30000 barrier. How big would it be?

Posted: 02 Jul 2006, 08:19
by Forboding Angel
it doesn't matter quanto. Mapconv cannot accept any file over 600 megs. 30000 is a 60x60 btw.

Posted: 02 Jul 2006, 09:21
by smoth
There is also the issue that even a 128 meg image with several layers = 3-6 gig photoshop image.