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Posted: 26 Jun 2006, 09:38
by Neddie
I would love to see more maps like this... perhaps a scattered island one, or a splintered-tropic style map.
Posted: 27 Jun 2006, 09:32
by Dragon45
I love the atmosphere of this map, its wonderful.
REQUEST:
Could you make a series of smaller, intense maps, about 10x10 or less? Small Divide is one of my favorite maps ever because its so small and intense. Intense + Pretty -> Orgasm
Hmmm...
Posted: 27 Jun 2006, 18:43
by Pxtl
Imho, the colour changes are too sudden in the map - it jumps from blue-green to grey on the shorelines too suddenly. If it's supposed to be striations, then there should be more striations down the side. If it's supposed to be some sort of ground-covering or moss, then it should continue in patches down the mountainside.
Posted: 19 Jul 2006, 23:07
by smoth
BUMP FOR GREAT JUSTICE!
I WANT A SEQUAL! MORE RIVERS MORE ISLANDS... like take this map and expand it... more islands etc!
Posted: 19 Jul 2006, 23:32
by Snipawolf
Gosh damn, this reminds me of thunder brigade, it normally was nighttime during some missions and it was all tealish ground in some places, damn nice map!
Posted: 20 Jul 2006, 01:05
by smoth
MUST.... HAVE.... SEQUAL!
WILL POST ODD GUNDAM IMAGES IF ANSWER IS NOT YES!!!!!!!!!!!!!!!!!!!!!!!!!
Posted: 20 Jul 2006, 01:17
by Quanto042
lol, i'm actually working on it still. ^_^;; i know its been a while, but trust me, its coming. i just wanted to take a break from spring for a few weeks.
it takes me a while to make large maps because they require me to create multiple tiles that i have stitch together in photoshop... i'll submit these images to show you my progress.

Small version of Heightmap, to give you an idea of the layout.

Shrunken version of the first tile, this image was originally 6144 x 6144. Four of these will be stitched together to create a 24 x 24 map.
The maps working title is 77_Kelvin (the boiling point for liquid nitrogen)
Feel free to comment!
Posted: 20 Jul 2006, 03:03
by smoth
Hmm it doesn't have all the sedimentary striation that the first had... is this a quick render?
and as far as the heightmap.. it is gold except the water trails are a bit shallow.
Posted: 20 Jul 2006, 04:02
by Quanto042
it will look better once all of the images are stitched, its long process, i have make sure i adjust the contrast and color balance before the final release. I always post-process my textures before releasing a map, most because i am never really fully satisfied with the direct results L3DT provides, so i end up doing some of my own changes.
Posted: 20 Jul 2006, 04:50
by Neddie
Funny thing, this climate makes me want to make maps.
Posted: 20 Jul 2006, 08:28
by Maelstrom
Flat=BAD
All that flat area, liven it up a bit by adding a small amount of random noise to it. It doesnt really affect the buildability of the flat area, and unit still move over it fine, plus it looks alot better. Again, flat=boring. The layout and texture look good, but please, for the sake of hills everywhere, make it a little bumpy!
Posted: 20 Jul 2006, 09:24
by smoth
flat=good
uneven = longer build times while con units have to level out ground under build are. Along with the wonderfull f1 exploit.
Posted: 20 Jul 2006, 11:03
by LOrDo
Tiny bit of noise=GOOD
Balence it so that its not completely flat yet not bumpy enough to make building stuff tedious and to use the f1 exploit
Posted: 21 Jul 2006, 01:43
by Quanto042
!!!message to all the ppl who hate flat!!!
play a different map then!
My sole reason for making maps in Spring is to make more maps that have an OTA feel. since no one else is willing to make these kinds of maps, i alone shall do it.
so there
::edit::
OR you could download the climate yourself and give map making a whirl!
go ahead and make the hilliest map you can possibly imagine.
Posted: 21 Jul 2006, 02:22
by Forboding Angel
make sure you render it with bumpmapping
Posted: 21 Jul 2006, 06:44
by Charlemagne
Wouldn't firing lasers and plasma at each other on a methane world be insanely suicidal?
Posted: 21 Jul 2006, 07:26
by FizWizz
no, there has to be some kind of oxidizing agent present as well (Oxygen being the most common one people think of) for methane to react with and combust violently.
Posted: 21 Jul 2006, 07:32
by Das Bruce
Charlemagne wrote:Wouldn't firing lasers and plasma at each other on a methane world be insanely suicidal?
Not if there isn't any oxygen for it to combust with.
Posted: 21 Jul 2006, 12:40
by Quanto042
Oxygen is a wonderful element isn't it?
Posted: 21 Jul 2006, 12:42
by Quanto042
Forboding Angel wrote:make sure you render it with bumpmapping
Ah, are you possibly mentioning the new format, yes, i looked into it.
While it does provide a lot more creative control to the mapper, i have to question the method that it uses. It'll take me some time to adapt to this new method.