Page 2 of 2
Posted: 23 Jun 2006, 09:34
by PicassoCT
Well released it... can sb upload a Gamerecord on FU ? Thx
Posted: 23 Jun 2006, 10:15
by LOrDo
Mabye people would actually download your maps if you didn't put such horrible descriptions on them?

Posted: 23 Jun 2006, 13:55
by PicassoCT
The Reason for that particular Description... i had a Fingernail infection, had it bandaged, with bethaisadona - and had to write it with a Finger twice the normal size, -> but you are right Lordo.. i will give more Detail, remnain friendly and calm down, before i write this stuff.
Posted: 23 Jun 2006, 17:00
by Dragon45
o_O
Posted: 23 Jun 2006, 18:02
by Erom
T M I
That said, nail infections suck. Sorry dude.
Posted: 23 Jun 2006, 19:05
by PicassoCT
Dragon45 wrote:o_O
Is that a Good sign or a negative Concerning the Map. And the Finger has to heal.. or every Map coming from my side, will have heavy Errors caused by a simple Infection. Now having a cheap Excuse.. all limits of good taste and gamplay are gone... Muhahaho aahahaha ah ah aaaah.. my finger...

Posted: 23 Jun 2006, 21:24
by Zoombie
I'm going to try your map, Picasso, cause it looks as wird as hell from those screen shots.
Posted: 23 Jun 2006, 21:52
by PicassoCT
Thx, i know that is way to heavy with 25 Mbs... Thx for thoose who do the step. But it is not that weird as usual... just a little bit like the usual Chatedrals in FantasyGames - okay, mainly like in Planescape Tourment & Undying ... So if you don`t like the Colours of that Games...
Posted: 24 Jun 2006, 00:19
by PicassoCT
Can it be that the AI has Problems with Stairs - it just runs around on this Map - building nothing,...
Posted: 24 Jun 2006, 00:29
by Zoombie
More light! DAMN IT! It looks pretty, but it needs MORE LIGHT!
Posted: 24 Jun 2006, 09:20
by PicassoCT
Mor Glass Windows or more Sunlight ?
Posted: 24 Jun 2006, 12:55
by Comp1337
When i started a game with that, i thought my comp had died. so. DARK! it really needs more ambient light.
Posted: 24 Jun 2006, 16:35
by PicassoCT
Can you post a Screenshot of this darkness problem?
Thats how it was supposed to look.. does changing the SmD light light up the Map ?
Posted: 24 Jun 2006, 16:55
by Comp1337
Yeah, thats what i get too, but its very dark. the best way to lighten up your map is either fsxing with your detail texture, or changing the texture (more brightness etc) for oyur map i reccomend the latter.
Posted: 24 Jun 2006, 17:31
by Zoombie
See I started the map, looked around, and said "Where the fuck is the map?". Then I realized that it was there. I tried pressinf F1 to give me a hight map. That was slightly better, because I could, well, SEE the map.
It needs more light. A lot more light. The light not being there problem is so bad that We CANT SEE THE FRIGGEN MAP!
Posted: 24 Jun 2006, 22:00
by PicassoCT
Maybee it s the Gama Settings of Mine... i see it perfect... strange.. why do i get complains about that after that map - and not after Gaatskaan, which was similiar in Colour ...
Is the Minimap on FU also dark for you ? It shows the Colours i see....
http://www.fileuniverse.com/?p=showimage&ID=3855
Until i solved this problem ... well i will remain silent...
Good Night
Posted: 25 Jun 2006, 17:36
by PicassoCT
New Version with more light texture, removed detailmap.. higher deform factor on the fortresses and changed Metall Map
Hope it works now....
Plz Fastcons Bugreport