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Posted: 17 Jun 2006, 15:34
by Soulless1
it would be nice if it was easier to see the shield strength - either via a second healthbar (maybe use the build progress bar? the red thing) or a shield HP readout or something...

Also, I agree that the shield would look better going from red --> blue or green when charging, and should be less pale (is this a side effect of the transparency? Its more of a pink colour atm...)

Maybe when the shield is completely depleted (ie low enough health it can't stop any shots) it should collapse completely (ie be transparent) and maybe produce some FX on the generator.

Posted: 17 Jun 2006, 16:26
by Theotherguy
I miss the old shield. It was cool looking and physics oriented. How about inside the sheild it has the effect of the old repulsor if it hits the edge of the sheild it simply explodes?

Posted: 17 Jun 2006, 16:59
by Caydr
Here's all the stats from AA's new shields.

ShieldPower=16000; - this is the amount of "battery power" the shield has. "battery power" and Energy are two different things.

ShieldPowerRegen=89; - this is the rate per second at which the shield recharges its battery assuming you have enough energy.

ShieldPowerRegenEnergy=500; - for every 89 battery units above, this is the amount of energy it will cost.

The total battery power is 16000, enough to protect against 10 bertha shots (bertha damage=1600) or 8 intimidator shots (intimidator damage=2000) or approximiately 51 artillery hits (arm artillery damage=310). However, in the meantime the shield is recharging itself, so in reality it may take more like 25-50% greater numbers of hits if it's getting all the energy it needs to regenerate at maximum speed (89 units/second).

Total recharge time at a rate of 89 battery units a second is 179.8 seconds, or 3 minutes.

Posted: 17 Jun 2006, 17:15
by TradeMark
Ya.. i also miss the old shield... now its boring to see how the bullets just explode when they hit the shield... it was cool when they bounced away from it

Posted: 17 Jun 2006, 19:27
by Rayden
Thx Caydr .. so this means

18 seconds recovery from big bertha hit.
9000 energy consumption for total recovering of a big bertha shot.

I agree to total collapse of shield when running on low energy ... but i guess this would mean a permanently on/off of the shield which would look crappy and should be limited somehow (maybe a minimal energy amount to reactivate shield about 5% of total power). This would mean a 10 second fail time of shield with current stats when deactivated.

Anyway i like the idea of a reestablishing time of shield after collapse. So it could be a good idea to make max energy of shield higher but as soon as you overload the shield it will be down for a certain amount of time.

Posted: 18 Jun 2006, 01:16
by Eaglebird
I just played the game and these shields can't hold off a Vulcan/Buzzsaw at all. They seem to hold off a bertha, but it really annoys me because I can't see the shot being deflected and I can't see where it goes.

Posted: 18 Jun 2006, 02:05
by Spectre

Posted: 18 Jun 2006, 02:07
by Min3mat
fully charged they can hold off 4 berthas for less than a minute, they definately need a buff, either a bigger range or faster charging maybe?

Posted: 18 Jun 2006, 02:09
by FizWizz
A faster charge imo, is very much needed. Don't forget stronger coloration! it seems that everyone is in agreement on that one.

Posted: 18 Jun 2006, 02:09
by TradeMark
Faster charging.

In older AA it charged as fast as you got energy. I suggest it will charge in 10 seconds or something like that.

Posted: 18 Jun 2006, 02:11
by Eaglebird
Spectre wrote:hmm you are right.. http://www.fileuniverse.com/?p=showitem&ID=3491 (DIVX)
hahahaha

also: I liked where they bounced off, not exploded. It gave you more to worry about shells landing elsewhere, and not blowing up something near the edge of the shield instead.

Posted: 18 Jun 2006, 02:31
by Soulless1
I think both modes are cool, but the shield needs the aformentioned buffs/colour changes for sure :-)

Posted: 18 Jun 2006, 03:33
by Zoombie
I'm pro 'bouny' sheilds. Unless we can somehow we can have 'dynamic shelds' that can ripple when hit. Like dynamic water?

Posted: 18 Jun 2006, 05:33
by Archangel of Death
I don't know Zoombie, I kinda like the explody shields better. It makes it so much more cinematic when a multilayered line is holding back a bombardment and failing 1 by 1 by 1...

TradeMark: I hope you aren't serious about that number. That would be regenerating 1600 damage per second. Your next complaint would be that they are OP and nothing could get through them (realistically), because it would be rather true.

Posted: 18 Jun 2006, 05:54
by Zoombie
Well explody for plasma and cannons and bouncy for lasers. Wigg out of controll and fly into the ground for missles.

Posted: 18 Jun 2006, 06:32
by FizWizz
perhaps it would be better if they had a recharge rate that could take sustained fire from a single LRPC...

Posted: 18 Jun 2006, 07:01
by Das Bruce
T'would be cool if they shrunk when they were damaged.

Posted: 18 Jun 2006, 07:05
by Zoombie
And flashed.

Posted: 18 Jun 2006, 08:29
by Eaglebird
Das Bruce wrote:T'would be cool if they shrunk when they were damaged.
Zoombie wrote:And flashed.
AND SHOT PRETTY FIREWORKS THAT MADE THE ARM AND THE CORE ALLY FOR ONCE TO STOP THE EVIL MENACE OF RAINING ROCKET FIRE AND THEN GREW FLOWERS SO WE COULD ALL BE HAPPY.

That needed to be said. :D

Posted: 18 Jun 2006, 09:06
by Das Bruce
Eaglebird wrote:
Das Bruce wrote:T'would be cool if they shrunk when they were damaged.
Zoombie wrote:And flashed.
AND SHOT PRETTY FIREWORKS THAT MADE THE ARM AND THE CORE ALLY FOR ONCE TO STOP THE EVIL MENACE OF RAINING ROCKET FIRE AND THEN GREW FLOWERS SO WE COULD ALL BE HAPPY.

That needed to be said. :D
Wtf dude, mine was an actual strategic suggestion.