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Posted: 30 Mar 2005, 20:46
by Gabba
[K.B.] Napalm Cobra wrote:Perhaps if units added to groups automatically followed the orders of the groups, and if you could give more orders to factories it would help too.
Sounds a good idea... I guess you would consider as "group orders" the ones that are given when the whole group is selected with the appropriate number key. I think that's important to specify, because in TA you can select some units that are part of a group and give them different orders, without them leaving the group - they stay available for future group orders.
zwzsg wrote:DarkReign waypoint interface was way too complex to be useable. They acknowledged that and added a simpler way to create waypointed path, but it was still a bulky complex procedure unfit for a Real Time Strategic Game. TA waypoints system wasn't allowing order copying, but it was much simpler and intuitive, so could be used even in tense situation without losing time.
Sure, we don't want to lose TA's simplicity. Any new command we add has to be usable in real-time, and shouldn't get in the way of the existing system, i.e. you can ignore completely the new functions if you like. Any complex macro editing could be saved for outside the game.
WillRiker wrote:there is a similar system in earth 2150 where macro can be recorded. but it took me many moons to figure out how to use it. it was quite useless coz objectives cange very quickly on the battlefield.
Objectives can change quickly, that's why I would like to be able to adjust a patrol path by moving one of it's waypoints somewhere else, rather than having to create it again from scratch.

I like Alantai Firestar's idea of a side-panel that displays orders, and I would like the following implementation: that panel appears only if it's toggled on in the options, and you are holding shift; it displays each order in the queue as a button, with labels like move, move, attack; left-clicking an order selects it and scrolls the screen to the location of that waypoint, which you can eventually move around by click-and-dragging; any new order given at that moment is added right after the currently selected one (have a "start" button at the bottom so you can add a waypoint at the beginning of the queue); right-clicking an order deletes it.
*** Factories should work in the same way, so that you can quickly edit your building queue without canceling everything and starting over.

Posted: 31 Mar 2005, 05:37
by BlackLiger
aGorm wrote:Of course... It might just be that Dark Reign Suxed, and had a terible AI (IE one you could not beat as it used the fact it was a computer to its advantage...). Horrible game I still have nightmares...

aNorm
You couldn't beat the dark reign AI?

Jeez man.

Takes me 15 mins (still installed :P)

Waypoints like dark reigns are for early use, where you set up your patrols to defend ya base.

Posted: 31 Mar 2005, 05:55
by jouninkomiko
some people say the same about WC3. they are either 12 year old koreans, or play the game to perfection

Posted: 31 Mar 2005, 15:03
by WillRiker
any game which has orcs o wizards sucks

Posted: 31 Mar 2005, 20:15
by Archangel of Death
Ever played Dawn of War? If not, just hold onto the Ork comment until you do. (unless of course you mean only Orcs, and a game with Orks is not included in that, which I will accept)

Posted: 23 Jan 2007, 05:57
by diggz2k
Eww necrophilia

Posted: 23 Jan 2007, 14:09
by Comp1337
You _didn't_ just rezz this thread, did you?

Posted: 23 Jan 2007, 14:22
by tombom
Comp1337 wrote:You _didn't_ just rezz this thread, did you?
No. It was the guy who was posting that long rant against Spring in lots of old threads.

Posted: 23 Jan 2007, 14:53
by AF
ankhara(Raneti) posted in this thread before diggz.

In the mean time this feature is half implemented as a lua gadget.