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Posted: 14 Jun 2006, 23:02
by unpossible
CompWiz wrote:you have no idea how much fun flying berthas are...
vulcans?
Posted: 14 Jun 2006, 23:28
by Neddie
We should put Mr. T in as the Core Commander, and Chuck in as Arm.
Posted: 15 Jun 2006, 00:58
by ee
you all understant it's common fare for attack aircraft to have at least 2 air to air missiles? in real life i mean.
Posted: 15 Jun 2006, 01:34
by SinbadEV
In REAL life aircraft don't fly sideways.
Posted: 15 Jun 2006, 02:24
by j5mello
yeah there really isn't a point in aguring what XYZ does in real life in a game with EMG weapons, cloaking, and ... well the entire universe really.
Posted: 15 Jun 2006, 03:00
by hrmph
The real life argument has no end in sight, or even a point in the first place. (Ever wondered why a nuclear silo with 50 missiles in it's 'clip' explodes with less explosion than 1 nuclear missile?

)
And BTW if your really concerned about brawlers needing anti-air just add one hawk per five brawlers in the build queue.
Posted: 15 Jun 2006, 03:07
by j5mello
hush hrmph this thread is in offtopic and slight off its rocker to begin with, ur not allowed to inject actual tactical knowledge here. begone

Posted: 15 Jun 2006, 03:07
by Acidd_UK
But then you're missing out on valuable brawler building time... :-/
Posted: 15 Jun 2006, 04:54
by FizWizz
Acidd_UK is correct, you must not divert any building power away from building Brawlers! hrmph, your solution is infeasible and unacceptable, our only option is to h4x Hurricane-style AA onto the Brawler
Posted: 15 Jun 2006, 04:57
by esteroth12
FizWizz wrote:Acidd_UK is correct, you must not divert any building power away from building Brawlers! hrmph, your solution is infeasible and unacceptable, our only option is to h4x Hurricane-style AA onto the Brawler
no, Hurricanes are weak, or we would build those! we need quinto-octo-deca flak cannons that intsagib all other air!
Posted: 15 Jun 2006, 05:08
by FizWizz
esteroth12 wrote:FizWizz wrote:Acidd_UK is correct, you must not divert any building power away from building Brawlers! hrmph, your solution is infeasible and unacceptable, our only option is to h4x Hurricane-style AA onto the Brawler
no, Hurricanes are weak, or we would build those! we need quinto-octo-deca flak cannons that intsagib all other air!
while we're at it, we can remove the "toairweapon=1;" tag from the flak guns. We won't even need the EMG gun after that.
Posted: 15 Jun 2006, 06:18
by knorke
just be sure to make them really expensive so its balanced.
Posted: 15 Jun 2006, 07:20
by Eaglebird
Someone make a unit called "Chuck Norris".
-It's a KBot.
-It launches into the air in a spin, and attacks its enemy with an array of: Nukes, plasma shots, big blue lasers of death, and also throws out little Roaches/Invaders that can't be targetted.
-It moves four times as fast as the Jeffy/Weasel
-Shots from any plasma cannon (Bulldodg, Bertha, Buzzsaw, Brawler) instantly destroy the firing unit and all units of the same type, anywhere on the map.
-It bounces said plasma shots off, or absorbs them, either way, gaining 1337k energy.
-It has its own metal an energy storage.
-It can walk on water
-It has flak powerful enough and fast enough to take out a swarm of 2500 enemy planes in 10 seconds.
-Its name is "Chuck Norris"
That's.. a unit that eats bricks and shits gunpowder...
Posted: 15 Jun 2006, 07:22
by Eaglebird
hrmph wrote:
And BTW if your really concerned about brawlers needing anti-air just add one hawk per five brawlers in the build queue.
In the last version of AA I played Hawks can't take care of a swarm, no matter how many there are.
It makes me sad because they're my favorite unit.

Posted: 15 Jun 2006, 09:47
by jellyman
oh my
can I have a big bertha thing that can only fire at air please?
Posted: 15 Jun 2006, 15:56
by Acidd_UK
Super Flack gun. Firing nuclear flak shells... :-D Think long range rocket tower for flak...
Posted: 15 Jun 2006, 17:20
by Min3mat
isn't there already one?
damn what was its name? the avenger? the goliath?
the mercury
...?
T.T
Posted: 15 Jun 2006, 18:32
by Fanger
what I want to know is why people think nuclear missiles will explode with a nuclear explosion if they are hit by a shell or blown up with bombs etc..
They dont.. nuclear reactions are difficult to set off and missiles are very stable in that they wont go off unless the warheads are set off in the manner they were designed to do. A nuclear reaction is much more specfic than the chemical reactions used in more "conventional" weaponry. So a stockpile of nukes hit by a bomb will not suddenly go off in a nuclear reaction with the mushroom cloud and the boom..etc.. No they will just destruct the problem is that they will then possibly leak radiactive material into the enviroment, or if the blast hitting them was large enough have said material blown up into the air to cause further problems..
This is also the case with nuclear reactors.. they dont go up like a nuke when they "meltdown" what happens in a melt down is that the seals on the reaction chamber are melted by the extreme heat of the reaction which then causes a leak in radiation.. Nukes unless they are set off corretly largely only leak radiation as a problem..
Posted: 15 Jun 2006, 18:59
by FizWizz
true, but melting down just isn't cool at all.
And how the hell did this thread get moved out of OT?!
Posted: 15 Jun 2006, 19:36
by Fanger
i know meltdowns are not cool.. but Im just wondering where people got this whole when nukes are even bumped they go up in a mushroom cloud mentality?